Pascal's Triangle Revived! {Draft Posted}

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Victor Sullivan
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Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

Original Topic: http://www.conquerclub.com/forum/viewtopic.php?f=63&t=74359

Pascal's Triangle is back from the DEAD! Here's a draft for ya:
[bigimg]http://i1025.photobucket.com/albums/y311/Victor_Sullivan/Conquer%20Club/Slide1-1-2.png[/bigimg]
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kengyin
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by kengyin »

the graphics could use a little work
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by army of nobunaga »

im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by natty dread »

I think you misunderstand. I think aon means that the odd column(b,d,f..) should be a-z and the even colums(a,c,e..) should be A-Z.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

natty_dread wrote:I think you misunderstand. I think aon means that the odd column(b,d,f..) should be a-z and the even colums(a,c,e..) should be A-Z.

Why...? I don't understand how that's much different from what I have now.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Juan_Bottom »

The bonuses seem out of control, if I'm reading it correctly. A +1 for every tert after 4 feels like too much.

Also, I think the gameplay would be not without similarities to ConquerFour. I can't be alone on that?

Your map also reminded me of MegaTouch's ConQuest (in a good way).
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by army of nobunaga »

Victor Sullivan wrote:
kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully



lol what do you mean you dont agree? Im saying... I dont think its possible... you might want to check. The bonuses have to be listed in the code.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

army of nobunaga wrote:
Victor Sullivan wrote:
kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully



lol what do you mean you dont agree? Im saying... I dont think its possible... you might want to check. The bonuses have to be listed in the code.

Forgot to address the bold part :oops: I'll talk bout it later.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by MrBenn »

I hate to be the bearer of bad news, but I really don;t see a future for this map. I've got nothing against Pascal, Fibonacci, or any other giants of the mathematical world, but this is a very difficult concept to translate into a good CC map.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

MrBenn wrote:I hate to be the bearer of bad news, but I really don;t see a future for this map. I've got nothing against Pascal, Fibonacci, or any other giants of the mathematical world, but this is a very difficult concept to translate into a good CC map.

:( Okay, I guess I should set my sights on a different map, then...
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by army of nobunaga »

mrBenn is the authority on this type of stuff man...

but

I think if you got a picture or something... a map based on math might fly

the fab. pinnapple... or even something like this
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There are a lot of beautiful nature things that run off of math. as a math teacher you know this. I say, find a beautiful picture and make your math map.;
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by grifftron »

army of nobunaga wrote:mrBenn is the authority on this type of stuff man...

but

I think if you got a picture or something... a map based on math might fly

the fab. pinnapple... or even something like this
Image



There are a lot of beautiful nature things that run off of math. as a math teacher you know this. I say, find a beautiful picture and make your math map.;


PLEASE NOOOO not another HIVE!!! AHAHHAHAHAHAHA
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by army of nobunaga »

lol, you have to admit that the fab. sequence in nature is beautiful though.
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by MrBenn »

There is indeed great beauty in mathematics and nature. It doesn't necessarily make for a good game though :P
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by Victor Sullivan »

MrBenn wrote:There is indeed great beauty in mathematics and nature. It doesn't necessarily make for a good game though :P

Yeah... It seems the symmetrical maps don't go over well...
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Re: Pascal's Triangle Revived! {Draft Posted}

Post by thenobodies80 »

i don't think that's only a symmetrical problem...simply it's a weird idea for a CC map.
You should try something else...i think.
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