Inca Empire [12-02] V5

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Inca Empire [12-02] V5

Postby sannemanrobinson on Fri Jan 20, 2012 7:25 am

Map Name: The Inca Empire
Mapmaker(s): sannemanrobinson
Number of Territories: 40
Special Features: starting neutrals, auto decays, partial bonuses
What Makes This Map Worthy of Being Made: great culture and new topic at CC

Map Image:
Click image to enlarge.
image


The temples start 1 neutral and also decay with 1.

The inspiration for this map is from Natty's Maya Empire. It would be cool to have a series of first nations maps.

The linear shape along the coast makes it difficult to prevent bottlenecks like California had. For this reason I had to be creative in placing the mountains and rivers.

Old versions
Code: Select all
V4
http://img854.imageshack.us/img854/9413/incav4.jpg
V3 - graphic touch up
http://img14.imageshack.us/img14/5901/incav3.png
V2
http://img401.imageshack.us/img401/7351/incav2.png
V1
http://img593.imageshack.us/img593/2580/incav1.png
Last edited by sannemanrobinson on Mon Feb 13, 2012 6:14 pm, edited 11 times in total.
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Re: Inca Empire 20-1-2012

Postby VicFontaine on Fri Jan 20, 2012 11:08 am

I love it. You could make it far more appealing and interesting by adding some more unique cultural things to the map. They were fisherman. Add fish or boats along the coast. They grew certain crops. Add those as bonuses. Etc. It would be more educational, add to the gameplay, and you could make it an objective win as well, "Hold 7 cultural (things) to win."
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Re: Inca Empire 20-1-2012

Postby natty dread on Fri Jan 20, 2012 11:30 am

What are you using for graphics?
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Re: Inca Empire 20-1-2012

Postby sannemanrobinson on Fri Jan 20, 2012 1:07 pm

Thanks for the feedback. More gameplay element would be too much I think. Some decorations are possible of course. I was also considering secret places as a winning condition but they are mostly redundant.

Its Gimp but the borders are not made with paths yet. Then its easier to play with. The south side is a bit slimmer now.

V2:
Click image to enlarge.
image

The style I would like to get a an old drawing. Some sketches of people and symbols could be part of that. I will finalize the border with paths but does anyone have experience with old paper look?
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Re: Inca Empire 20-1-2012

Postby natty dread on Fri Jan 20, 2012 1:12 pm

You don't need to use paths for the borders. I do most of my borders with the ink tool.
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Re: Inca Empire 20-1-2012

Postby isaiah40 on Fri Jan 20, 2012 1:36 pm

sannemanrobinson wrote:... does anyone have experience with old paper look?

I know DiM does.
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Re: Inca Empire 20-1-2012

Postby natty dread on Fri Jan 20, 2012 1:40 pm

*cough* korea *cough*

;)
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Re: Inca Empire 20-1-2012

Postby isaiah40 on Fri Jan 20, 2012 1:41 pm

*cough* sorry *cough*
O:)
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Re: Inca Empire 21-1-2012 [V3 p.1]

Postby sannemanrobinson on Sat Jan 21, 2012 10:43 am

Here is an update. Should this not sit in map ideas by the way?

V3(small)
Click image to enlarge.
image


Overlapping the bonus zones seemed like a nice idea. The number of regions is not the same anymore for every colour which brings some variation.

The ink tool was a good suggestion Natty Dread :)
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Re: Inca Empire 20-1-2012

Postby natty dread on Sat Jan 21, 2012 10:55 am

Yeah, the ink tool is the best. I'd marry the ink tool and take it to my bed everynight if that was in any way possible.
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Re: Inca Empire 20-1-2012

Postby VicFontaine on Sat Jan 21, 2012 11:00 am

I have no idea how you guys do this, but it looks better and better with each version.
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Re: Inca Empire 20-1-2012

Postby The Bison King on Sun Jan 22, 2012 9:40 am

The linear shape along the coast makes it difficult to prevent bottlenecks like California had.

Hey! careful now!

J/k

There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.
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Re: Inca Empire 20-1-2012

Postby natty dread on Sun Jan 22, 2012 9:47 am

The Bison King wrote:There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.


There kind of is actually.

For one thing, one player can easily block eliminations of another player for his own advantage if he can block a large are by fortifying one or two regions. There should be possibilities for this on a map, but they shouldn't be made too easy.
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Re: Inca Empire 20-1-2012

Postby AndyDufresne on Tue Jan 24, 2012 9:50 am

natty_dread wrote:
The Bison King wrote:There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.


There kind of is actually.

For one thing, one player can easily block eliminations of another player for his own advantage if he can block a large are by fortifying one or two regions. There should be possibilities for this on a map, but they shouldn't be made too easy.

While "nothing wrong" is probably not really what TBK meant, I agree with his sentiment.


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Re: Inca Empire 20-1-2012

Postby Flapcake on Wed Jan 25, 2012 1:10 pm

I realy like your grapich style, please keep it.

Now at ohter hand I think you need to explain your legend better, about the bonuses, I like your idea of have bonus for holding all of same colors, but for the XML code you need to call your bonus areas for something, and in that ligth, put it on the map will also make sence. Using the amasone river for trading route, also nice idea, but it need a better explanition in the legend.

I dont personaly think you need more gamaplay added, its fine as it is, many like to play simple maps. So that is cool.

Keep it up ;)
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