chapcrap wrote:Maybe the map could be an actual piece of historic land, like somewhere near California or Alaska/Yukon, where a gold rush actually happened.
The abstract piece of land isn't very appealing. Then you could use actual city names.
Now, that I look at it closer, I see that you are just messing up the city names: Seattle/Seacattle, Vancouver/Vacuumer, etc... I don't like it.
Ships, what are they for?
A lot of one way attacks, this limits the GP a lot. Make some more connections between the attacking routes. Right now, from what I gather, you need to attack forward, while defending the rear. This is the same as the patricks day map - hated as it is lucky dice alone that wins that map.
Post it, but right now, here are my general thoughts.
More cities - have a designated starting city for each miner. The cities need to have good attack routes (normal).
Same for the workers. Give each region a different type of GP. Go back to Das Schloss and look at the 3 different regions.
Mine shaft and gold lump - again the one way to attack the miners. You need to defend your rear while going forward. It will stagnate the game.
Good points though are I like the look. The miners are drawn very well.
The GP is different. That alone will make you bring it back to something more normal. look at the crap I had over knights, 1982 and RD. All three have been a struggle to get something slightly different done and have been forced to make a normal map.
Remember, these are he ramblings of a mad man and I assure you, if you work at it, it will be made.
charmir wrote:Different that is for sure. Looks great fun but how do I attack the ships?
koontz1973 wrote:Flaps, looking at the map, it could do with a serious size adjustment. Right now you have it at 840 high (way to large) and 760 wide (OK).
Can I get you to try some things for me.
With some movement you should be able to get the whole thing into a 630-650 width and 700 height. To do this, your text on the left is very spaced, move it together, same with the territs on the right. This will give you room for the men icons to move up. Also, shrink them by 40 pixels and you have saved a lot of space. Your claims to gold strike can do with some shrinkage to. Your mine shafts and mega gold lump can come down to give you the rest.
Gillipig wrote:The gold diggers are very silly! Maybe insert some more serious looking characters ?
koontz1973 wrote:Gillipig wrote:The gold diggers are very silly! Maybe insert some more serious looking characters ?
I like silly, silly is good now and again.
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