The Great War, update, graphic and gameplay advices needed

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Re: The Great War, update, graphic and gameplay advices need

Postby Dukasaur on Sun Mar 29, 2015 3:26 pm

Oneyed wrote:ian, Dukasaur,

I have no time now to work on map. I have no energy to work on map. I have no energy to work for CC. and if I will finish this map it will be only because you and some people who posted here they support.
CC made nothing to become better, more attractive. I can not see anything new in CC. I spoke with bigWham about this several times, but to be honest I do not know CCs plan to future.

maybe one time, when I find more time, more energy and any future in CC I will finish it. thanks to everybody for help and support. and special thanks to iancanton and Dukasaur, I like you guys and I wish you better mapmakers as me :)

Oneyed


CC is struggling to survive. Big wham is busy modernizing the UI and adding bells and whistles to make the site more attractive to new users. That's not going to change. That's where his focus needs to be in order for the site to pull through and live.

The foundry and tournaments and clans are for the old-line users. We are not BW's focus because there's not enough of us to make the site successful. Even if he made us all happy there's not enough of us to save the site. So, yeah, sometimes we feel a little ignored or undervalued. We have to make our own little bits of the community to be what we want it to be.

The Great War event is now six months old, almost seven. We have very few Great War themed maps. Europe 1914, Gallipoli, Ottoman, and Trench Warfare. Four maps, and I love them all, but we are only a few months in and already I feel like we've over-used those four. We desperately need more, and I really had high hopes for this one. The Great War observation is what I personally had high hopes for, to make CC relevant to serious wargamers, to people who actually care about history. I need this map as the centrepiece for the event.

Seven months in, the clock is ticking. By November 11th 2018, anything not done will be reduced to irrelevance.
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Re: The Great War, update, graphic and gameplay advices need

Postby macbone on Thu May 28, 2015 5:13 am

This is a nice-looking map, Oneyed. I hope you'll have the energy to finish this one.
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Re: The Great War, update, graphic and gameplay advices need

Postby waauw on Thu May 28, 2015 6:23 am

I agree, the map is interesting. Graphically amazing. Gameplay-wise I'm not sure. Could you add the PNG-numbers to make it clear what are starting positions and what are starting neutrals?

What does definitely require some work is the legend. Some parts of it are mere english language mistakes, others seem unnecessarily long and are difficult to understand:
  • The bit about the railway, doesn't need that much explaining. Merely stating "Railways connect" should be sufficient imo.
  • I would add a open line between Sicilian strait and malta; and if you add the word 'bonus' to "Malta is part of the british empire bonus", it could accentuate you need it for the bonus.
  • "There are 2 stages of this map" ==> "There are 2 stages to this map"
  • In the subsequent text you explain both stages. It might be simpler to just add bullet points and not write full sentences. "stage 1: start of WWI" "stage 2: WWI ensues, objective added".
  • "capital stage 1 one-way attacks same capital in stage 2 if:
    -Hold entire surrounding state
    -Hold town in different group"
  • "Once in stage 2: stage 1 is lost, all your territories revert to 99 neutral"
  • On the stage 2 map many similar unclarities are made.

ps: I didn't read everybody's remarks before me, but that might be obvious, so sorry if I repeat something.
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Re: The Great War, update, graphic and gameplay advices need

Postby Oneyed on Thu May 28, 2015 4:27 pm

macbone wrote:This is a nice-looking map, Oneyed. I hope you'll have the energy to finish this one.


I also hope that and I will finish it. I believe that yes. thanks :)

waauw wrote:I agree, the map is interesting. Graphically amazing. Gameplay-wise I'm not sure. Could you add the PNG-numbers to make it clear what are starting positions and what are starting neutrals?


the maximum of map size limited me, so I made it clear without any "crimps". ok, after weekend I will post PNG numbers.
waauw wrote:What does definitely require some work is the legend. Some parts of it are mere english language mistakes, others seem unnecessarily long and are difficult to understand:
  • The bit about the railway, doesn't need that much explaining. Merely stating "Railways connect" should be sufficient imo.


shorter legend = more space for map :). it is mystery for me to say it in short, correct and clear. also it is also gameplay witch will need new wording. and this is the main problem now, we need to solve connection between map1 and map2. and all problem about this. I think, that there is debate about this in the previous page.
so help with legend is the biggest help for me.
waauw wrote:
  • I would add a open line between Sicilian strait and malta; and if you add the word 'bonus' to "Malta is part of the british empire bonus", it could accentuate you need it for the bonus.


  • not bad idea this connection. and I agreed with "bonus".
    waauw wrote:
  • "There are 2 stages of this map" ==> "There are 2 stages to this map"


  • map has 2 stages. so not "of"? but maybe the best could be this game has maps/stages. ?
    waauw wrote:
  • In the subsequent text you explain both stages. It might be simpler to just add bullet points and not write full sentences. "stage 1: start of WWI" "stage 2: WWI ensues, objective added".
  • "capital stage 1 one-way attacks same capital in stage 2 if:
    -Hold entire surrounding state
    -Hold town in different group"
  • "Once in stage 2: stage 1 is lost, all your territories revert to 99 neutral"
  • On the stage 2 map many similar unclarities are made.


  • I like it more as sentences. the better wording will helps to have it more clear.
    waauw wrote:ps: I didn't read everybody's remarks before me, but that might be obvious, so sorry if I repeat something.


    "repeating is mother of wisdom" :) thanks for usefull notices.

    the map needs a little change of gameplay. and I believe after this it will be close to finish. ones more thanks to both of you and also to everybody who still has interest here (also after longer time).

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    Re: The Great War, update, graphic and gameplay advices need

    Postby waauw on Thu May 28, 2015 4:48 pm

    Oneyed wrote:
    waauw wrote:[*]"There are 2 stages of this map" ==> "There are 2 stages to this map"


    map has 2 stages. so not "of"? but maybe the best could be this game has maps/stages. ?


    Yeah "This map has 2 stages" does indeed sound better.
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