iancanton wrote:sorry for the delay, oneyed!
maybe sometimes I am a little impatient
iancanton wrote:this is a worthy project and u have done extremely well to attempt a solution to the problems that we faced when we discovered that stages did not work as we initially thought.
so stages do not work now? this could be realy great project and "new era" of CC. just we need all power to do it perfect
iancanton wrote:the method that u are using to move from stage 1 to stage 2 through the capitals is very clever and i cannot see anything wrong with it. however, are u able to explain what u mean by next capital?
thanks. after debate with bigWham I understand that this must be clear and so easy as possible.
"next capital" I mean another capital. so you hold entire state and another capital from different group os states.
bigWham wrote:your rule "hold entire state and next capital from different group..." is not clear to me what that requirement means.
there are three groups (types) of states (members of Entente, Alliance or Neutral). see legend in the bottom of map1.
but this look a little hard to achieve, because once player gains capital he will secure it and capital gives +1 autodeploy. maybe condition for moving from map1 to map2 could be:
"Hold entire state and one region from different type of state". I can have this, because it imagine that alliances worked also during peace.
iancanton wrote:if all attacks on stage 1 regions are conditional attacks, then is this possible? the condition to attack any stage 1 region, for example east france to west france, is that all stage 2 capitals are neutral.
iancanton wrote:in 1913, egypt was part of the ottoman empire, although under heavy british influence. it ought to be either part of the ottoman bonus, part of the ottoman and british bonuses or neutral. i suggest that neutral is simplest, with only egypt and alexandria as regions and sinai removed to bring alexandria closer to the ottoman empire bonus. in this case, the one-way attack from london is also removed for stage 1.
in 1914, egypt declared independence from the ottoman empire and became a british protectorate, so egypt being part of the stage 2 british empire bonus is correct.
the map1 is from year 1914 (very close to war). and the Egypt was under Brittish control, defacto occupied. so if we remove Egypt from Brittish empire in map1 it should be neutral, but (also because gameplay) I like it as part of Brittish empire.
iancanton wrote:in stage 2, london one-way attacks mediterranean sea, instead of london one-way attacks alexandria, helps to prevent the british empire player from reinforcing troops from london to egypt to defend his bonus too easily.
agreed. also for map1. but because operations in Galipolli started in Alexandria, I will add Malta as part of Brittish empire. London oneway attacks Malta. Malta and Alexandria are adjacent (or Malta oneway attacks Alexandria).
iancanton wrote:remove belgrade and bucharest, then add mountains between montenegro and albania. this turns the balkan states total bonus, which is too powerful just now, into a relatively easy bonus that is not supposed to win games often, but can be a way to reach stage 2.
agreed with Bucharest. Belgrade is train station and one town in Balkan is fine. why mountains between Montenegro and Albania?
iancanton wrote:remove minsk to reduce the russian empire total bonus, since the russian empire is a corner power.
then better to remove Moscow (in map1). Minsk is train station, while Moscow has no role in map1.
iancanton wrote:remove bohemia and merge it into austria, so that the austria-hungary player has a chance of defending his bonus.
I am not sure with this. it is not harder to secure Austro-Hungaria as secure Germany. and Bohamia is also there because Berlin and Vienna are not so close.
iancanton wrote:add wales and ireland to the british empire 1 bonus to make it more difficult to conquer and move the british isles northward to give more space in the english channel.
ok. but this also depends on our solution with Egypt in map1.
ok, will move Brittain northward.
iancanton wrote:the position of constantinople is wrong. move it to cover both sides of the bosphorus (hiding the water), then draw the border of tekirdag to include constantinople.
not absolutely, it lies on both coasts.
we have two possibilities: 1, connect Tekirdag with West Anatolia (map1), Anatolia (map2) or as you said Constantinople will be cross between both coasts. and while each capital on map has connection via railway I think that Constantinople could be cross between coasts. so this is solved
iancanton wrote:consider adding an extra city to germany, such as danzig or strassburg. u must give to the germany player a reasonable chance to win because of the theme of the map.
I assume we speak about map1 here. I disagreed, when we remove Moscow, Germany will be only state with three towns. so for bonus Town+its region only Germany gives +3. we could do higher bonus for holding germany...?
iancanton wrote:in stage 2, please keep scotland on the map.
if we add Malta (also to map2) it is not needed I think. and if yes then in map2 will be Ireland and Wales off.
iancanton wrote:do not name great britain as england, since i consider this use to be offensive.
now with Scottish attempt for independence
iancanton wrote:add wales or ireland (or both) to increase the difficulty of gaining the british empire 2 bonus.
yes. for map1.
iancanton wrote:it's probably best to rename rosyth to edinburgh because every other town on the map was a real town, while rosyth was only a dockyard that was still under construction in 1913 and the first warships were docked in 1916.
iancanton wrote:are armies excluded from the stage 2 empire bonuses?
yes, armies are not part of State bonus. it is mentioned in legend.
as allways your notices are very helpfull. thanks.
thanks to bigWham for his interest and help.