iancanton wrote:the red army region is a neat solution!
yes, far better as Aurora
iancanton wrote:when we say reverts on a map legend, we are usually talking about killer neutrals (for example our sea regions). in this case, do u mean at start of round 11, shaded regions become 1 neutral? or do u want the shaded regions to become killer single neutrals?
in round 11 they become from players troops to 1 neutral. player lost his troops and therefore bonus. but only in round 11, then player can take them back.
iancanton wrote:in round 11, if someone holds a central power, moscow and russia province, does he receive +1 for holding 2 regions of an opposite power?
yes. maybe you can say that Soviet Russia was not more opposite state, but round 11 does not mean that revolution starts - it ison player what will do. and it would be too complex and confusing when regions of Soviet Russia will be not opposite, I am afraid.
iancanton wrote:i like the killer sea regions for clarity of gameplay, though the ships also work well for me and look better thematically.
on map1 will be sea routes. on map2 ships.
iancanton wrote:germany, in particular, must have a much bigger bonus, maybe +8. it is in the middle of the map, so can be attacked by four major powers. in a multi-player game, germany will almost always be the least popular bonus because of this, while the ottoman empire and soviet union will be good places to hide while everyone else attacks each other.
these bonuses are very, very "work in progress". I am open to all notices
iancanton wrote:add ireland to the british empire, to make this bonus more difficult to attain. this is necessary because the british empire is on the edge of the map and relatively isolated.
iancanton wrote:some provinces have two name labels, for example hanover saxony and prussia poland. what does this mean?
. it is more open as each region will be separate with own borders, I think.
iancanton wrote:only a minority of province names, for example scotland and lithuania, make geographical sense. part of the reason is that, especially in western europe, the actual provinces are smaller than the divisions shown, most of which do not really have proper names.
well, it was me who several times fought for geographic/historic accuracy. and I allways lost because gameplay, because fun, becasue, because...
but in other hand when I call for accuracy I would be the first accurate
for this reason, i suggest that u remove all province boundaries, leaving only one province for each major power (except the british empire because of egypt), plus capital city and towns. if u do this, then u'll have to increase the number of towns, with movement being similar to the csfr
yes, we spoke about this. but after my last discusion with bigWham I made decision to make this map with stage.
the start of map1 will be year 1913, the states will be divided as now and there will be no armies on the map1. ofcourse borders will follow year 1913. after player gain entire state on map1 he can attack Capital2 on map2 from Capital1 on map1.
the map2 will be with armies, the states will have on/two regions, more towns. and ships instead sea. so who as the first come to map2 can as the first gain objective.
the question is what with troops on map1 once player come to map2? it is not possible (or almost impossible) to make them all neutral. I think that player who come to map2 would not play on map1. it is possible that regions of players state on map1 from which Capital1 he attacked Capital2 become neutral (maybe 100 so this state will be not playable more on map1)...