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bryguy wrote:question, should i leave the resources as they are with famine and all, or scratch famine and the current resources and replace them with better resources? like a forest and lumber yard to stop the decay on the grass side of the wall where they have the siege instruments
bryguy wrote:
changes
added grass texture (took forever)
modified the box with To Do in it and put in the title
made it so that you cant go to so many places from cardoce island by adding in a bridge
gave the bridge a reflection cause i was bored
InkL0sed wrote:Looking good, but I have a few suggestions(sorry if I repeat some things, I haven't read the entire thread):
-Add a couple more ports, definitely one more on the lower left continent.
-Make the texture for the desert similar to that of the desert in the oasis map. wcaclimbing described how he did it in the thread.
-If you really want to avoid people thinking you ripped off Feudal Wars (I'm not suggesting you are, but some may still get that impression), the desert was a good beginning. But I suggest other types of land. Maybe a different climate for each empire. You could have hills, plains, woods/jungle, tundra, the possibilities go on.
EDIT: Also, that border between Nac, Fely, Calig, etc looks pretty confusing. You should probably separate those lines a little more.
Another edit: I think that gray wall thing by the desert should be a cliff.
bryguy wrote:Kaplowitz wrote:To change it from AoR i think it would be a cool idea to take out the docks and put boats instead.
could u explain a little more?
Kaplowitz wrote:bryguy wrote:Kaplowitz wrote:To change it from AoR i think it would be a cool idea to take out the docks and put boats instead.
could u explain a little more?
My idea was to take the docks out and put boats as territories in the water that attack the territories that were once docks. No gameplay changes, just looks different from AoR that way.
whitestazn88 wrote:the o's in your legend look kinda like a's to me.... im not sure if thats the font you'll be using in the legend, but if it is, maybe look into that
My idea was to take the docks out and put boats as territories in the water that attack the territories that were once docks. No gameplay changes, just looks different from AoR that way
bryguy wrote:InkL0sed wrote:More boats please.
Also you misspelled "orchard."
more boats can do
but the orchard thing... thats a village not a resource
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