Moderator: Cartographers
heh! i am no artist (the golf balls are biospheres; for growing plants in spite of a non-friendly atmosphere) .. i just cobbled something together to give an artist an idea .. and with luck inspire them to create the map. .. ideas and gameplay i can help with but more than that .. not really.l3eater wrote:THat is a sick Map jim!, BTW, are those golf balls?
well i do not know about these things.. i did have a brief chat with DiM and he 'seemed' to think that it would work.... hehe some of the outlandish stuff i had in mind, he told me were not possible. (abyss-mines, with randomly changing resources only accessible via remote robot probesEthitts wrote:Sounds like a great idea, but I'm pretty sure that most, if not all, of your game play plans can't be done in the current XML.
you are correct. i checked with yeti and none of this is actually possible.Ethitts wrote:Sounds like a great idea, but I'm pretty sure that most, if not all, of your game play plans can't be done in the current XML.
having never played AOM before i can see that the reduction of troops is possible, i suppose it is adding the selectivity based on resource territory ownership which would make it more complex.foregone wrote:Alot of it could be done if we had time activated mechanisms. Complex to do I'm sure. Though the game actually sounds awesome.