Moderator: Cartographers
Well, I used Solid Works and Photoshop, (about 7 grand worth of software). What else should I do to feel comfortable moving this to the drafting room?The Neon Peon wrote:I think it works sort of like this: (I spend most of my time in the Main Foundry, though.)
If you have an idea for a map or something you barely made using paint, it goes in the ideas forum.
If you have an actual draft (some territories, continents, etc.), it goes in the drafting room.
Although it seems that over time, more and more lenient qualifications are used to get into the drafting room. Not that it is a bad thing, but that is the way it seems to me.
Right now if I were to set up a AOR1 1v1 freestyle game (pretty popular game setting) there would be 3 to 4 territories between castles. Even though with the 1v1 setting each player drops 2 castles, once one castle is taken, the game is pretty mush over and taking the 2nd castle just becomes a formality. Conquering a castle rarely occurs past round 2 and the game is typically over by round 3 (reason why I think this game setting is so popular).The Neon Peon wrote:As for the actual map,
I do not like the gameplay:
1v1... just stall, wait until they take out the neutrals then hit them. Meaning the games should never end.
Same with almost any other players amount.
This map is about getting to the center, that is fine, but with only one path to it the map becomes impossible. You have two options: advance (in only one direction), or build. In a few games, people will have discovered the better of the two, and will only use that one, if it happens to be to build, then we have another map which can't be playable.
On the other hand, if you add a few more territories, and have each bonus area connect, possibly have several routs to the people so they do not know which to defend, and with a few more territories, the gameplay can be really good.
If the support is there I will definitely go forward with this map.ManBungalow wrote:I'm sure this map would be very popular, based on the success of the St. Patrick's Day map (I'm sure that's not just because of the free speed games or "limited time only" ideas as well).
Are you going to keep going with this idea ?

There are clearly a lot of people who like the play of the St Pat's map (as well as many who don't), so you have an audience, so it's worth mocking up another draft and seeing where it goes. If you post a new draft with tentative neutrals, territory names, etc. I see no reason why this couldn't be moved into the Drafting Room, where it may get more attention.demonfork wrote:If the support is there I will definitely go forward with this map.
I'm on itoaktown wrote:There are clearly a lot of people who like the play of the St Pat's map (as well as many who don't), so you have an audience, so it's worth mocking up another draft and seeing where it goes. If you post a new draft with tentative neutrals, territory names, etc. I see no reason why this couldn't be moved into the Drafting Room, where it may get more attention.demonfork wrote:If the support is there I will definitely go forward with this map.




I guess i would like to see itdemonfork wrote:I just had an idea to place booster rockets underneath the space station, whatcha think?

Seems like this map fulfills the above guidelines.MrBenn wrote: To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
- 1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
The gameplay is pretty much done, the xml took 10 mins. if I need to make changes no big deal (my map and xml are parametric).oaktown wrote:You should consider directing your attention to getting the gameplay and graphics just right before you worry about the XML... you're just going to have to keep going back in to make changes.
I'd also not worry too much about making both maps simultaneously at this point... though i will point out that there seems to be some title/legend missing from the small.

it is the same exact gameplayel-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
What's your point?el-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
Well considering that my map predates the st pattys map I would say the reverse is true, that the st patty map is the same as my map, with one exception, my map has auto deploy each turn on the start positions.LED ZEPPELINER wrote:it is the same exact gameplayel-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
