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MrBenn wrote:It would be easier if attacks weren't able to go diagonally.
How about for a gameplay quirk, you could have it so that you can only attack other territories in the same number, or with the same value... thus all the 1s could attack each other (double, triple, inner, outer), double-1 could attack inner/outer 2; triple-1 could attack inner/outer 3 etc...
That's probably a bit too complicated though, to be honest.
Perhaps it would be easier if the Inner/Outer bits only bordered the double/treble/outer bull; with the doubles/trebles bordering their neighbours.
It would be interesting to have a win objective of having a score of 501 (or 301 if it's too hard)
RedBaron0 wrote:If it's code-able, this could be an interesting objective map. Each area has a certain point value, if you can gain the appropriate value AND say hold the bull you would win. I think it would fit very well into the dart board theme since usually you are trying to get to a certain point value(501 or 300) playing darts. Each lane has a point value equal to the lane number value x 7(1=7; 2=14; 3=21, etc.) giving a total board value of 1470 points. Of course the backfire is gonna be there is tons of different combinations that make, for example, 501. Unless there is a way to code adding up territory values to equal a victory condition, its kinda a mote point. T'would be interesting though...
It'd be really interesting to see play if someone was OVER the point victory condition.
RedBaron0 wrote:Good looking start!
Graphical:
The board is beautiful, couple things though: the checker border overlaps the dart board on the bottom and on the left side.........
Gameplay:
Explain the movement to me a little bit. The way I interpret it is that , first you can attack......
Oh, would the entire inner ring be able to attack the Outer Bull?
MrBenn wrote:How about for a gameplay quirk, you could have it so that you can only attack other territories in the same number, or with the same value... thus all the 1s could attack each other (double, triple, inner, outer), double-1 could attack inner/outer 2; triple-1 could attack inner/outer 3 etc...
That's probably a bit too complicated though, to be honest.
Perhaps it would be easier if the Inner/Outer bits only bordered the double/treble/outer bull; with the doubles/trebles bordering their neighbours.
It would be interesting to have a win objective of having a score of 501 (or 301 if it's too hard)
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john9blue wrote:http://www.conquerclub.com/forum/viewtopic.php?f=242&t=38695&p=1001234&hilit=dartboard#p1001234
I had a dartboard thread too back in the day. Good luck on your version.
mattosaurus wrote:OK, I really like this map idea, and the graphics are just great, (excusing the starts of course).
A couple of suggestions:
I don't think this map will need army circles. The territories are well defined enough and army circles in most cases would screw up the graphics, looking just as out of place as the stars.
Second: I would use direct on images of high class darts (not those cheap plastic ones) as the markers, and make them different colors. They wouldn't take up that much room, and you wouldn't have to add extraneous darts to the outside of the board.
mattosaurus wrote:Well, maybe you could change the color of the wire around the territory instead of having a symbol. It may look tacky, but maybe it'll look good if done well. I'd recommend shifting the color, as opposed to drawing in the color, that way it still looks like the wire.
MichelSableheart wrote:Personally, I believe you should try to keep things relatively simple.
Mr. B's idea of territories with the same value being able to attack each other may sound nice, but it seems to me it will be extremely difficult when playing to figure out what can attack what. The "only cross to other numbers on doubles and trebles" idea seems a lot better.
I am not so sure if it's a good idea to make each number it's own continent. 20 continents is a lot, and each of them is relatively easy to acquire, with only one opponents starting there. It seems to me that people will just be building in the beginning, without reason to fight each other, possibly leading to stalemates later in the game, especially in no spoils or flat rate. It may be better to reduce the number of continents somewhat, possibly by combining numbers into continents (1-2. 3-4 etc, or 1-11, 2-12 etc)
There must be something very special about the bullseye. The outer bull can attack each of the continents, making it strategically extremely important, but the bullseye has no strategical relevance on it's own, as it only borders outer bull. It seems to me you should either make it an objective, or you should make it able to attack/bombard all other territories.
MichelSableheart wrote:...Armies on the bullseye defend all of your territories. Whenever one of your territories is attacked, the armies on the bullseye are effectively located in the territory under attack...
sully800 wrote:Gameplay idea:
- Each wedge is a continent, but gives a bonus of only 1.
- Wedges do not connect to each other. The only way to travel to another numbered wedge is through the outer bull.
- Outer bull resets to a single neutral each turn. This ensures that no one can hold a single territory to block a bunch of continents.
- Holding the inner bull could be the objective - everyone would be very close to it and able to attack it, especially since the outer bull resets to a single.
Silent Killer wrote:sully800 wrote:Gameplay idea:
- Each wedge is a continent, but gives a bonus of only 1.
- Wedges do not connect to each other. The only way to travel to another numbered wedge is through the outer bull.
- Outer bull resets to a single neutral each turn. This ensures that no one can hold a single territory to block a bunch of continents.
- Holding the inner bull could be the objective - everyone would be very close to it and able to attack it, especially since the outer bull resets to a single.
Could be onto something with this....
Especially with each continent offering only 1 bonus..
However, it does make the game very restrictive, movement-wise...
sully800 wrote:Gameplay idea:
- Each wedge is a continent, but gives a bonus of only 1....
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