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[17-Feb-2007] Assassin games and server upgrade

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Postby vgmmaster on Sat Feb 17, 2007 3:55 pm

AndyDufresne wrote:
vgmmaster wrote:So I assume a premium will be required for the site then?

Also, a very nice update. I may try out one of these assassin games this weekend.


I don't think Lack has any intention in making this a 'Premium Member' only site. Free accounts will always be welcome.


--Andy


lackattack wrote:Full-Time Webmaster
That's right, as of March 31 I'll be making a career out of maintaining this website. It's hard to leave behind a stable IT job at McGill University and the great people that I work with... but man, I'm really excited to plow through the infamous to-do list and conquer the world of online global domination casual multiplayer gaming. If you have not yet purchased Premium Membership you may have to soon so I can pay my rent but don't worry, I won't get you with guilt. I'll get you with sweet improvements month after month

Of course, I am the same guy who promised you a big fat Xmas update...


I was referring to the bolded part. From the way it's worded, it would seem that a premium account would be required in the future.
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Postby AK_iceman on Sat Feb 17, 2007 3:55 pm

Good job Lack, it takes a lot of courage to leave a steady job and do this full-time, and I will be doing all I can to make sure you don't go bankrupt! :lol:
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Postby AndyDufresne on Sat Feb 17, 2007 4:15 pm

VGM, that was Lackattack's poor attempt at a joke.

Basically this site will become his income, thus paying his rent. ;)


--Andy
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After the updagrade, something's going wrong with time...

Postby c2nr on Sat Feb 17, 2007 5:15 pm

Before the upgrade, time in game logs was shown according to my timezone settings (GMT).

Now, is is shown in GMT-6, although I've checked my profile and the timezone is correct (ie still GMT). :(

Any idea why this happens :?:
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Postby Forza AZ on Sat Feb 17, 2007 5:50 pm

wicked wrote:forza, everyone has one target.

OK, but is it possible that 2 players have each other as the target, so for instance red has green and green has red. And if that is possible, what happens when 1 deadbeats? Because you will get his target, which is yourself. :?:
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Postby RobinJ on Sat Feb 17, 2007 5:56 pm

Brilliant lack - I'm sure this latest update (assassin games especially) could make for some interesting games. Can't wait for the rest of it to come through...
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Postby spinwizard on Sat Feb 17, 2007 6:01 pm

Forza AZ wrote:
wicked wrote:forza, everyone has one target.

OK, but is it possible that 2 players have each other as the target, so for instance red has green and green has red. And if that is possible, what happens when 1 deadbeats? Because you will get his target, which is yourself. :?:


im confused with this too
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Postby XenHu on Sat Feb 17, 2007 6:03 pm

Finally, an update!


Thank you so much lack! Great Job!


=D> =D> =D> \:D/ \:D/ \:D/


-X
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Postby lackattack on Sat Feb 17, 2007 6:10 pm

Thanks for all the kinds words, guys :D

I'm editing out that part of the anouncement where I joke about premium. I don't want people to think I'm going to force them to pay.

Regarding assassin targets, they are always assigned in a single cyclical permutation like the illustration below. Your target will never have you as their target (unless everyone else in the game was a deadbeat)

Image

As for the timezone bug, I'll look into it tomorrow!
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Postby c2nr on Sat Feb 17, 2007 6:18 pm

lackattack wrote:As for the timezone bug, I'll look into it tomorrow!


Thank you lack. :)

And something else: How can I change the country in my profile; it reflects my current location rather than my nationality.
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Postby Geographical on Sat Feb 17, 2007 7:28 pm

go lack! your awesome!!
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Postby Bad Speler on Sat Feb 17, 2007 7:48 pm

great update, the assassin games are a really good concept!

lackattack wrote:Regarding assassin targets, they are always assigned in a single cyclical permutation like the illustration below. Your target will never have you as their target (unless everyone else in the game was a deadbeat)

Image

As for the timezone bug, I'll look into it tomorrow!


And seeing that diagram im assuming 8 player games are coming soon :D
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Postby Velvecarrots on Sat Feb 17, 2007 8:14 pm

I'm guessing in 3 player assassin games, everyone's target is no secret. If red's target is blue (and blue's target cannot be red, for if blue is a deadbeat, red's target would be himself), then blue's target must be green, and green's target red.

So then everyone knows who to eliminate and who to protect....

Also interesting ---> in a three player game, the player who you're trying to protect is the player who wants your blood!

But I think playing a 3 player assassin game almost defeats the purpose of the game type. :oops:
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Postby cricket on Sat Feb 17, 2007 8:19 pm

this is exactly what i posted just 2 minutes ago in the general discusion forum
I am cricket, the cricket playing cricketer. The Master Blaster is the best in the world.

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Re: [17-Feb-2007] Assassin games and server upgrade

Postby Beastly on Sat Feb 17, 2007 8:45 pm

lackattack wrote:
Assassin Games Check out the Game Options section of the Instructions for a full description of this new game type.



I can't seem to find the Game Options sections :oops:
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Postby wicked on Sat Feb 17, 2007 8:45 pm

psstt... up top... under instructions!
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Postby Beastly on Sat Feb 17, 2007 8:46 pm

oh ty

Wicked to the rescue again...

i appreciate you :P


and to Mr. Lack sheeshoman... just when i thought i wouldn't keep my premium, you up and make this site even more addicting...
good job,
the ass game sounds really fun...

pun intended :wink:
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Postby killza666jrr on Sat Feb 17, 2007 9:32 pm

WOOT
Jamie wrote:Yeah, I hate my little 1 inch penis, but at least I'm not a Broncos fan, cause the Broncos really suck

(\__/)
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Postby AndyDufresne on Sat Feb 17, 2007 9:33 pm

Oh, I love Assassin Games...I just took Wicked out! Booya!


--Andy
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Postby killza666jrr on Sat Feb 17, 2007 9:35 pm

GOOD JOB ANDY WOOT
Jamie wrote:Yeah, I hate my little 1 inch penis, but at least I'm not a Broncos fan, cause the Broncos really suck

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Postby Big Yuma Ripper on Sun Feb 18, 2007 12:43 am

Great update lack! The site is really quicker makes my dial up tolerable!
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Postby Flickflack on Sun Feb 18, 2007 1:51 am

Scoring in Assassin works like anything else? When the target is taken out, one player gets all the points and everyone else loses? Or does only the target lose and the other players end in a sort of draw?
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Postby Captain Crash on Sun Feb 18, 2007 1:56 am

Flickflack wrote:Scoring in Assassin works like anything else? When the target is taken out, one player gets all the points and everyone else loses? Or does only the target lose and the other players end in a sort of draw?


Scoring in assassin works just like a standard game: Winner takes all.

Which makes protecting those who are not YOUR target vitally important .
e.g.:
http://www.conquerclub.com/game.php?game=237668

Check the chat and observe how a lack of understanding bought what was looking like a great game to a sudden screeching halt!

8)
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Postby Flickflack on Sun Feb 18, 2007 1:57 am

Holy crap. It's like a backwards Terminator with extra cut-throat added.
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Postby Phobia on Sun Feb 18, 2007 6:02 am

\:D/ \:D/ \:D/ \:D/ =D> =D> =D> =D>

lack, you never fail to impress me, keep up the good work :) and congratulations on your full time conquer club thingy ;)
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