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lackattack wrote:PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
It already works that way for sequential, no?
Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?
fianlly something worth trying !lackattack wrote:For the longest time you have asked "why can't we decide where top put the armies?". Ask no more.
This popular suggestion is finally reality as a new game option, Initial Troops. It has 2 settings:
Automatic - the usual 3 armies
Manual - players decide where to place their armies in a blind freestyle round
See Instructions -> Game Options for more details.
As usual, thanks to everyone who suggested manual troop placement or provided feedback on the suggestions. Credit for this particular solution goes to c1arinetboy
Enjoy!
Optimus Prime wrote:lackattack wrote:PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
It already works that way for sequential, no?
I think what he is asking for is an indication of who will be taking the first turn in a sequential game during the freestyle troop placement round. That way a player can at least make a small amount of anticipation in where he needs to protect...
I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.
Couple that with the ability to know who will be taking the first turn in a sequential game and you still have some mystery involved with not knowing actually deployment counts, but allow the players who are not taking the first turn a small measure of knowledge that should help prevent sweeping attacks by the first player to begin a turn.
Thoughts... just thoughts...
-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.
Optimus Prime wrote:Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy.
Optimus Prime wrote:I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.
Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?
and who the hell plays the real game with some sort of weird fog option? no one, that's who.
why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it
-Maximus- wrote:-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.
Not a single comment on this? No one else would rather have sequential troop placement with no fog? Maybe I should have not put the "X" in my text...possibly confused everyone.
lackattack wrote:Optimus Prime wrote:I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.
It already uses coloured questionmarks to show who has which regionsNephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?
and who the hell plays the real game with some sort of weird fog option? no one, that's who.
why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it
You have to take into account that this is a casual web game designed for people to play without being online at the same time. Say you take turns placing 3 troops when you play the Risk board game... that would take 14 days to accomplish if done sequentially on the Classic map (and we have much bigger maps than that). I don't think that people want to wait 2 weeks to begin a game! And so what if the Risk board game doesn't offer Fog of War? I think most people would consider having that option a big plus. Saying "this sucks" doesn't help anyone but I'm open to any suggestions that make sense with our casual web game model.
lackattack wrote:If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much impact.
Queen_Herpes wrote:default on start game menu should be automatic. Manual deploy takes additional time.
Queen_Herpes wrote:There shouldn't be fog on the manual deploy, or there should be an option to fog on or off on manual deploy.
luapie wrote:Always a new tool, but upgrading the server.... no it will cost me to much bucks and i wannah have money money money. I paid for a product which has been changed, so i'll get my money back??
lackattack wrote:Manual - players decide where to place their armies in a blind freestyle round
-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement" Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.
Rassilon6 wrote:
Well, in the original game [Ok, someone has already said that this isn't meant to be exactly like the original, but at least consider...], deployment is sequential, so one player's deployment is supposed to affect the next player's decision. If we really wanted it like the original, deployment would be sequential, and there would be no fog. However, that would only work properly if we were restricted to deploying one at a time, and that would take forever!
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