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Improved Scoreboard

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Re: Improved Scoreboard

Postby TeeGee on Fri Apr 02, 2010 4:17 pm

excellent update :)

great idea on the proxy blocking

Well done
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Re: Improved Scoreboard

Postby Bruceswar on Fri Apr 02, 2010 4:19 pm

Thanks for a cool update. Is there anyway we could sort by highest all time score? I think that would also be very coo,
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Re: Improved Scoreboard

Postby JoshyBoy on Fri Apr 02, 2010 4:28 pm

SWWEEEEETT!! =D>
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Re: Improved Scoreboard

Postby jricart on Fri Apr 02, 2010 4:39 pm

Falkomagno wrote:Awesome improve. I really enjoy to see my name in top of something. :)


:lol: :lol: :lol: :lol:
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Re: Improved Scoreboard

Postby Mr_Adams on Fri Apr 02, 2010 5:01 pm

lackattack wrote:

Proxy Blocking

After studying web proxy use for several months we've discovered that much less than 1% of our membership visits Conquer Club through web proxies and a large portion of this proxy use is by members with multiple accounts. We decided to block access to Conquer Club through web proxies to help our multi hunters enforce the rules and keep out the bad guys.

Unfortunately some members who use proxies legitimately to get past firewalls at school or work will be affected. We regret this side effect and hope those affected end up with better grades and promotions to make up for this ;)


I would have been pissed last year! But our school figured out how to block proxies on their end first, so... =P
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Re: Improved Scoreboard

Postby shadistic on Fri Apr 02, 2010 9:56 pm

lackattack wrote:(246 people actually attempted to flip their boards, by the way :shock: )

Only? I would have thought more people would have done it to humor you.
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Re: Improved Scoreboard

Postby jrh_cardinal on Fri Apr 02, 2010 11:07 pm

thx for the update!, though I would rather have access at school and have an extra multi or 2 even though they are annoying bastards, oh well
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Re: Improved Scoreboard

Postby AndyDufresne on Sat Apr 03, 2010 10:34 am

Bruceswar wrote:Thanks for a cool update. Is there anyway we could sort by highest all time score? I think that would also be very coo,

Historical scores are probably more difficult to track, but more scoreboard updates will certainly come in the future.


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Re: Improved Scoreboard

Postby Frito Bandito on Sat Apr 03, 2010 12:03 pm

Great job on the scoreboard!!
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Re: Improved Scoreboard

Postby pmchugh on Sat Apr 03, 2010 12:28 pm

Nice, I just discovered I am the top player with "hug" in their name :D
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Re: Improved Scoreboard

Postby natty dread on Sat Apr 03, 2010 12:43 pm

Waaah, I am only #3 player with "dread" in their name.
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Re: Improved Scoreboard

Postby jrh_cardinal on Sat Apr 03, 2010 2:11 pm

haha, i'm number 1 with jrh in their name (out of a whopping 2 people)
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Re: Improved Scoreboard

Postby Mr_Adams on Sat Apr 03, 2010 3:26 pm

top Adams =P out of 5...
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Re: Improved Scoreboard

Postby Frito Bandito on Sat Apr 03, 2010 8:07 pm

drat, 2nd ranked bandit, out of 14, behind my nemesis - Dbandit70 :D
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Re: Improved Scoreboard

Postby Industrial Helix on Sat Apr 03, 2010 8:26 pm

I especially love the XML improvement! Nice job all around!
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Re: Improved Scoreboard

Postby flexmaster33 on Sun Apr 04, 2010 3:46 am

Once again...nice improvements to a great site....thanks lack
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Re: Improved Scoreboard

Postby Teflon Kris on Sun Apr 04, 2010 5:27 am

lackattack wrote:Map XML Enhancement

To provide you with new challenging maps and to keep things interesting for map makers, we'll be making single enhancements to the map XML format on a regular basis.

To begin with, we've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.


While we could certainly do with some more xml features for new and interesting gameplay, many players would probably appreciate some fixes to previous upgrades:

Frestyle Fix Fix
Ok, so Herpes is no longer King etc. However, players can use the missed-turn-double-turn feature now - if you are going second (in ! v 1 for example), you can miss your turn, end up going first, take your turn and deploy deferred armies !! Whilst very fast and cunning players can no longer take advantage, the door has been opened for blatant cheats.

New Medals, Old Medals Hidden in Some Old Drawer, Gathering Dust
Please can we have a bigger jacket so we can actually wear our medals, If not, how about choosing which medals we wear (i.e. order of preference)? We currently have 12 shown including some of the more frivolous medals, with some of the more meaningful medals hidden (e.g. tournament medals).

:D
Last edited by Teflon Kris on Sun Apr 04, 2010 7:53 am, edited 1 time in total.
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Re: Improved Scoreboard

Postby BoganGod on Sun Apr 04, 2010 7:13 am

DJ Teflon wrote:
lackattack wrote:Map XML Enhancement

To provide you with new challenging maps and to keep things interesting for map makers, we'll be making single enhancements to the map XML format on a regular basis.

To begin with, we've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.


While we could certainly do with some more xml features for new and interesting gameplay, many players would probably appreciate some fixes to previous upgrades:

Frestyle Fix Fix
Ok, so Herpes is no longer King etc. However, players can use the missed-turn-double-turn feature now - if you are going second (in ! v 1 for example), you can miss your turn, end up going first, take your turn and deploy deferred armies !! Whilst very fast and cunning players can no longer take advantage, the door has been opened for blatant cheats.

New Medals, Old Medals Hidden in Some Old Drawer, Gathering Dusr
Please can we have a bigger jacket so we can actually wear our medals, If not, how about choosing which medals we wear (i.e. order of preference)? We currently have 12 shown including some of the more frivolous medals, with some of the more meaningful medals hidden (e.g. tournament medals).

:D


Nice update Lack, thank you.

Great suggestions DJ, the medal one is brilliant. The ratings medal blows chunks :cry:
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Re: Improved Scoreboard

Postby xXJeeZuPXx on Sun Apr 04, 2010 2:07 pm

whaasuup:d:p
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Re: Improved Scoreboard

Postby lackattack on Mon Apr 05, 2010 12:59 pm

FYI - the proxy blocking has caused login problems for some people who do not use proxies. It has been disabled until we can fix it...
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Re: Improved Scoreboard

Postby JOHNNYROCKET24 on Mon Apr 05, 2010 2:31 pm

lackattack wrote:Alas, the Flip the Board feature was just an April Fool's prank (246 people actually attempted to flip their boards, by the way :shock: ). I think it's high time for a feature that is NOT a prank...

Scoreboard Improvements

The new scoreboard has these features:

Ties are now given the same position #. In other words, if you and someone else are tied for 5th place, you both get a 5 and the next player gets a 7. Tied players are listed alphabetically.

To add these features without impacting server performance, the scoreboard will no longer be "live" and will be updated every hour like the Conqueror position.

Hopefully these changes will help you better understand how you place against the competition. It may even help you find fellow countrymen to play with!


Proxy Blocking

After studying web proxy use for several months we've discovered that much less than 1% of our membership visits Conquer Club through web proxies and a large portion of this proxy use is by members with multiple accounts. We decided to block access to Conquer Club through web proxies to help our multi hunters enforce the rules and keep out the bad guys.

Unfortunately some members who use proxies legitimately to get past firewalls at school or work will be affected. We regret this side effect and hope those affected end up with better grades and promotions to make up for this ;)


Map XML Enhancement

To provide you with new challenging maps and to keep things interesting for map makers, we'll be making single enhancements to the map XML format on a regular basis.

To begin with, we've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

this is by far the best update since the new medals were established last year.
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Re: Improved Scoreboard

Postby Blitzaholic on Mon Apr 05, 2010 2:36 pm

excellent update Lack, now two things: can you make a post in the unofficial hall of fame user group forum so CC can perhaps finally add this later this year, and two, could you possibly consider adding the amount of times a player has won tournaments to the scoreboard as well? Thx for you time.
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Re: Improved Scoreboard

Postby JoshyBoy on Mon Apr 05, 2010 2:55 pm

I have the most medals out of all "Josh" on the scoreboard... and there are 30 of those. :D
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Re: Improved Scoreboard

Postby Fruitcake on Mon Apr 05, 2010 3:05 pm

Blitzaholic wrote:excellent update Lack, now two things: can you make a post in the unofficial hall of fame user group forum so CC can perhaps finally add this later this year, and two, could you possibly consider adding the amount of times a player has won tournaments to the scoreboard as well? Thx for you time.


Good idea, Blitz!

We should definitely ensure that only official tournaments are recognised of course...and these tournaments should include those that have more than 4 rounds and do not contain one team ranked thousands of points more than everybody else especially if one of that team is vetting the participants!

A very good update lack. (Especially as, at the moment, I am the top ranked UK player ;) )
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Re: Improved Scoreboard

Postby AndyDufresne on Mon Apr 05, 2010 8:33 pm

A special update in regards to tournaments is currently in the works---and progressing quite well and speedily! I think more about this will come out soon.


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