SimplyObsessed wrote:Pirlo wrote:SimplyObsessed wrote:DiM wrote:we have round limits. so what's the point of a concede/forfeit button?
just start the game with whatever round limit you feel like and that's it.
Completely disagree, it's hard to tell how many rounds you will need in any given game as its dependent on dice, drop and strategy. And what about random where maps vary from Doodle Earth to Hive.. how is anyone supposed to estimate that? A forfeit button could be installed for a losing player to forfeit at a time where it's clear who is the winner is. Requirements for the forfeit button's use could be introduced, for example only after one player has twice as many troops as the other. What I'm seeing at the moment is players who are losing a Trench 1v1 game deadbeating, which is a waste of my time quite frankly not sure if I can leave my computer or not in case they come back. Even those who do play the full game I'm sat playing the additional rounds, waiting on the other player to take his turns for a good five minutes (classic) longer than I do for standard games when it's clear I've won which for me is ruining what is a great addition to the site.
you might have missed the fact that the Trench thing is not obligatory and in no way imposed on you. Why do you have to start a game on random map with Trench on? Trench might not be the best idea, but it's awesome on certain maps. Just stick to those maps when you wanna play Trench and you should be fine. When you want to play any particular map in which Trench doesn't fit, just keep it off. End of story!
As for the forfeit option, I'm pretty sure the hopeless players, who happen to be the majority on this site, would just abuse it to end a game as soon as possible, especially the freemium players who would like to finish their games earlier.
Just think how a forfeit can negatively affect a multi-players game when a strategy of a player can be ruined when one of the noobs, whose existence in the game is necessary for other players due to diplomacy or alliance, just decides to choose the easiest way to get rid of the game and quit it like suddenly.
I haven't missed the fact that Trench isn't obligatory, but I find it a fun way to play the game and think a forfeit offer to players that have no chance of winning could be a good addition to the site and be more enjoyable for the majority who don't wish to sit needlessly waiting for a game to end.
The 'hopeless players' you refer to wouldn't be able to abuse it if restrictions were put in place.
If it were up to me, I'd have these restrictions on a forfeit button
- Trench games only
- Speed games only
- All players must agree
- Only after 10 rounds
- Only if one player has twice the number of troops as any other.
- Person making the game must indicate 'Yes' or 'No' during creation whether to include a forfeit button.
What I have described above isn't open to abuse, and keeps everyone happy as the forfeit button isn't obligatory.. would stop the high number of deadbeaters I've observed in 1v1 Trench.
The trench gameplay option has been active for slightly over 24 hours now. I'm not sure where you're getting your observations from on deadbeaters, I can only assume speed games as it's literally impossible for anyone to have deadbeated a standard game already. Provide some game links if you're going to make allegations for that.
I've never been a fan of the forfeit button and I still don't think it's necessary even with the new game option. I assume that for a player to forfeit, the game must be sufficiently lopsided, in which case the winning player should be able to mop up within 3 rounds anyways.
The only place that I can understand the forfeit argument is with regards to freemium players and holding a spot - but in that case there are two issues: 1) the person has the option to pay for more spots and 2) if it goes for more than 3 rounds, it becomes a hostage situation that is already against the rules.
With regards to speed games, we are talking an extra ~15 minutes to mop up the end of the game. With proper, well thought out troop placement it should not take you more than 3 rounds to win the game once the balance has been tilted. Furthermore, if you are not willing to put in the time required to play a complete speed game, you shouldn't have joined that game in the first place. This applies to forfeits and deadbeats.