kizkiz wrote:butleroftokyo wrote:Love this map already - encapsulates the savagery of the real battle
Just one point - if using trenches, the armies on the ships in the dardanelles become worthless, as the can only advance onto the mines and nowhere else. As i discovered....
You can advance through killer neutrals in trench. Did you try or is it a bug in coding?
Very early impression is how unbalanced the drop can be.
Game 13500686 - blue only dropped 2 land territs and i could bombard both first turn.
Would make a lot more sense to make each player drop at least one non-bombard land territ. The amount of troops you can get to land turn 1 makes it only initial deploy that is a problem
Mmm, interesting freedback.
with the drop...as harsh as it might sound...this is possibly how Gallipoli was.
Some got to land and then were forced back by the Turks..others didn't even make it that far. Some Turks were pummeled from the battleships.
Johnny Turkey [b0060] in your game happened to drop in an area that was bombardable from the battleships...you made the decision to bombard him before he could get a go.
Nothing wrong in that, but not the issue with game design rather than player decision.
Relective of the battle....i'd say very.

From my experience everyone is never going to be totally satisfide with the drop whether by design or by the nature of lady luck.