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Trench warfare 1917 [Quenched]

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 06, 2012 2:46 pm

Right now, the bonus is to hold any 3. So you could hold 2 from the Germans and one from the British side to get the bonus. Why not make it hold 3 from the German or British side.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Wed Jun 06, 2012 3:19 pm

koontz1973 wrote:Right now, the bonus is to hold any 3. So you could hold 2 from the Germans and one from the British side to get the bonus. Why not make it hold 3 from the German or British side.



Ok I get what you say, that would make it harder to claim a fox-hole bonus, not nesserly a bad thing. let me chew on it to I get home next sauterday. ;)

Maby we can get some more inputs for that idea mean while :!:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby gimli1990 on Thu Jun 07, 2012 12:41 am

i just played a game on this map with a friend a couple quick issues german hospital still does not work right and i think the advantage in troops for germans is too high (just my thought). i was american the first and won pretty easy but it was my friends 9th game so he is still a rookie the second i am german and already have a big lead in game just my 2 cents.
i love we finally got AA otherwise known now as trench YES!!!!!
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Thu Jun 07, 2012 1:35 am

gimli1990 wrote:i just played a game on this map with a friend a couple quick issues german hospital still does not work right and i think the advantage in troops for germans is too high (just my thought). i was american the first and won pretty easy but it was my friends 9th game so he is still a rookie the second i am german and already have a big lead in game just my 2 cents.

Hospital is fixed in the new xml, just waiting for the update to go live. All troops are being normanised.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Thu Jun 07, 2012 1:03 pm

Hmm wierd, it was not possible to atack from plaine to plaine (german) :?:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Thu Jun 07, 2012 10:16 pm

Flapcake wrote:Hmm wierd, it was not possible to atack from plaine to plaine (german) :?:

They can now. :oops:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby gimli1990 on Thu Jun 07, 2012 11:44 pm

and also L2 cannot bombard ff2
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Fri Jun 08, 2012 12:25 am

gimli1990 wrote:and also L2 cannot bombard ff2

It can now.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Pyrhhus on Fri Jun 08, 2012 1:38 pm

koontz1973 wrote:
gimli1990 wrote:i just played a game on this map with a friend a couple quick issues german hospital still does not work right and i think the advantage in troops for germans is too high (just my thought). i was american the first and won pretty easy but it was my friends 9th game so he is still a rookie the second i am german and already have a big lead in game just my 2 cents.

Hospital is fixed in the new xml, just waiting for the update to go live. All troops are being normanised.


Do you know when the map is going to update? I have a turn in 20 hours and I want the troops for my bonus. :P
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby AndyDufresne on Fri Jun 08, 2012 1:47 pm

Pyrhhus wrote:
koontz1973 wrote:
gimli1990 wrote:i just played a game on this map with a friend a couple quick issues german hospital still does not work right and i think the advantage in troops for germans is too high (just my thought). i was american the first and won pretty easy but it was my friends 9th game so he is still a rookie the second i am german and already have a big lead in game just my 2 cents.

Hospital is fixed in the new xml, just waiting for the update to go live. All troops are being normanised.


Do you know when the map is going to update? I have a turn in 20 hours and I want the troops for my bonus. :P
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I am not sure the Cartographers have sent it off to Webmaster to upload, so it'll probably be in more than 20 hours unfortunately.


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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby -=- Tanarri -=- on Fri Jun 08, 2012 5:01 pm

Interesting map and I look forward to giving it a try whenever I get back to this site. I do have one concern though and I apologize if it's been brought up already, but I can't take the time to go through the thread and check. In Trench Warfare games, if a player gets eliminated from one side, they have no way of attacking or bombarding the AFH and GFH territories. This could likely end up causing a stalemate.

To solve this problem, either the AFH and GFH territories should be bombardable by an opposing airplane or the site should be set up to disallow Trench Warfare games on this map.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby nolefan5311 on Fri Jun 08, 2012 7:16 pm

-=- Tanarri -=- wrote:Interesting map and I look forward to giving it a try whenever I get back to this site. I do have one concern though and I apologize if it's been brought up already, but I can't take the time to go through the thread and check. In Trench Warfare games, if a player gets eliminated from one side, they have no way of attacking or bombarding the AFH and GFH territories. This could likely end up causing a stalemate.

To solve this problem, either the AFH and GFH territories should be bombardable by an opposing airplane or the site should be set up to disallow Trench Warfare games on this map.


The trench setting does not take effect on killer neutrals, so a person can stack on one side, then move across the killer neutrals in one turn and get to the other side.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby douitashimashite on Sat Jun 09, 2012 5:16 pm

thanks for this BS release BETA why is my adverser start with 1 more region and 9 troops more than me,

also probably the most lame map for 1v1


hope this guy never make any other map, sooooooooooooo retarded
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Gilligan on Sat Jun 09, 2012 5:17 pm

douitashimashite wrote:thanks for this BS release BETA why is my adverser start with 1 more region and 9 troops more than me,

also probably the most lame map for 1v1


hope this guy never make any other map, sooooooooooooo retarded


That is why it's in BETA....
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby douitashimashite on Sat Jun 09, 2012 5:21 pm

Gilligan wrote:
douitashimashite wrote:thanks for this BS release BETA why is my adverser start with 1 more region and 9 troops more than me,

also probably the most lame map for 1v1


hope this guy never make any other map, sooooooooooooo retarded


That is why it's in BETA....



it's going to be beta for ever ...........so many bug
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Sat Jun 09, 2012 11:33 pm

douitashimashite wrote:
Gilligan wrote:
douitashimashite wrote:thanks for this BS release BETA why is my adverser start with 1 more region and 9 troops more than me,

also probably the most lame map for 1v1


hope this guy never make any other map, sooooooooooooo retarded


That is why it's in BETA....



it's going to be beta for ever ...........so many bug

Bugs are fixed, it tried to be slightly different for 1v1 games (reason for the unbalanced start) than the normal stuff this site produces. So instead of insulting the map maker, why not come in with some suggestions on making it better and have less of an attitude.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Chewie1 on Sun Jun 10, 2012 6:49 am

Fantastic map bar the 1 thing:

I hate to criticize but the fact that in 1v1 starting as the germans gives you the extra region and 9 troops gives far too much of an advantage to whoever gets the germans.
As 1 sensible fort in the first round gives you a sizeable stack to go on the offensive and cause a lot of damage. Which equals game over in a lot of cases.
If the allies have more bonuses on offer and this is why the germans get the extra troops, for gameplay sake it should be all made equal.
I have played 4 1v1 s on it this morning and the map is excellent, fun and addictive but the advantage of starting as germany leaves a bitter taste for when u start as the allies, in my opinion if the 2 sides dont start equal it will die a death as a 1v1 map which would be a great shame for those who put in all the hard work.

In doubles do 1 pair also start as germany/allies or are the regions spread?
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby G_M on Sun Jun 10, 2012 7:46 am

This map will be cool when all the bugs are ironed out.
Speaking of which, I keep seeing replies saying the bugs are fixed, but they are still there in the game. When will the fixes be uploaded?

I refer in particular to the L2->FF2 bombardment and the GFH bonus.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Sun Jun 10, 2012 8:25 am

The bugs will be fixed as soon as the xml is uploaded. Never done at weekends so we will have to wait till late Monday before the new one is up and running.

Chewie, I really wanted to try and get a good 1v1 xml that did not spoil the game for larger games. Any suggestions on troop/neutral numbers.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Chewie1 on Sun Jun 10, 2012 10:07 am

koontz1973 wrote:The bugs will be fixed as soon as the xml is uploaded. Never done at weekends so we will have to wait till late Monday before the new one is up and running.

Chewie, I really wanted to try and get a good 1v1 xml that did not spoil the game for larger games. Any suggestions on troop/neutral numbers.



The extra region that the germans get isnt too big a deal as there are plenty of 1 s that can be conquered for the allies to even up their region count.
Its the 9 army extra that is the bad mojo.
I'm not sure it would make a huge difference if the germans and the allies both started with the same troop count. As when you get into the first couple of turns players are looking straight into the bomabarding element from either the planes or the fox hole bombarding points.
And thats where the germans starting troop advantage comes into effect as for the first couple of turns its possible to fort 6 compared to allies 4.
If your still worried about the fact that the allied bonuses are easier to take than the germans why not take a neutral of the german sides : ie make the neutral 5s-4s and 3s-2s.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Sun Jun 10, 2012 10:50 am

Thats what I figured when making it. When I looked at the map, the first things I counted was the territs for both sides and the bonuses. I figured that with the xml I created, whet should of happened was that the Germans got an early advantage, while the Brits got a middle to late game advantage. Every territ not programmed as a start position had to be made a neutral. The Germans got the early advantage as they had less territs, but higher starting numbers. To counter this, they also had higher neutrals. The Brits had the opposite. Less troops, less neutrals.

I spoke to Flaps who made this map and one of the suggestions I came up with was to turn this into a conquest style map. All territs start as a 1,2 or 3 neutral and programme in 8 starting positions. So in a 1v1 game, you have a 50-50 chance of being Germans-Brits which is what he wanted.

Will have another look at this next week and see if I can come up with a better balance for 1v1.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby danfrank on Sun Jun 10, 2012 11:47 am

holding gfh didnt get bonus
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Sun Jun 10, 2012 11:54 am

danfrank wrote:holding gfh didnt get bonus

We know, waiting for xml.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby MeDeFe on Sun Jun 10, 2012 11:58 am

I noticed a small typo on both the small and large version of the map. It should be "Paul von Hindenburg" and not "Poul".
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Sun Jun 10, 2012 12:57 pm

MeDeFe wrote:I noticed a small typo on both the small and large version of the map. It should be "Paul von Hindenburg" and not "Poul".



Thx MeDeFe, will be corrected.
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