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Re: 1v1: Promontory Summit [10.3.14] BETA

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Re: Re: 1v1: Promontory Summit [6.11.13] BETA

Postby Butters1919 on Sat Mar 08, 2014 2:56 pm

more to the point, when is this actually going to go "beta"?
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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby Gilligan on Sun Mar 09, 2014 10:55 pm

          Beta - Quenching

---The development period has concluded for the Promontory Summit Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby cairnswk on Sun Mar 09, 2014 11:32 pm

Thanks Gilligan
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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby degaston on Wed Mar 12, 2014 8:13 am

Is "Townsfolk rally against Morman control" a typo?
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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby cairnswk on Wed Mar 12, 2014 4:13 pm

degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby patrick1234321 on Wed Mar 12, 2014 5:12 pm

I enjoy the map and the gameplay. Thank You for making this!
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby codierose on Thu Mar 13, 2014 4:39 pm

patrick1234321 wrote:I enjoy the map and the gameplay. Thank You for making this!

me 2 bit of a neut basher but loving it so far =D>
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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby agentcom on Fri Mar 14, 2014 2:01 pm

cairnswk wrote:
degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah


Unless I'm missing something meta here, I think he's talking about "Morman" v "Mormon"
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby kizkiz on Fri Mar 14, 2014 3:47 pm

Played a few now.
The one really confusing thing was working out the victory condition at first.
At the moment it says, "Who will win the race to drive the gold and silver spikes". Given that there are two of each, including one that is both gold and silver, this is a little confusing.
Perhaps, "Who will win the race to drive all the gold and silver spikes" would be clearer?

I do like the bridge bombard though. Makes it slightly less of a race and adds one small element of strategy with stacking
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby biscuit boy on Fri Mar 14, 2014 4:28 pm

Playing this game with Nuc, trench and chain settings can setup some really good interesting battles at the end. Like the bridge element. If you don't get off to a good start though it is rough to come back on.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Vorpal Blade on Fri Mar 14, 2014 5:13 pm

Game 14140775 Green was able to get spoils by bombarding an empty green river.

That does not seem like correct behavior.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Fri Mar 14, 2014 5:45 pm

Vorpal Blade wrote:Game 14140775 Green was able to get spoils by bombarding an empty green river.

That does not seem like correct behavior.


It is. As long as you successfully bombard or attack something, you get a spoil...regardless of map.
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Re: 1v1: Promontory Summit [6.11.13] BETA

Postby degaston on Fri Mar 14, 2014 7:51 pm

agentcom wrote:
cairnswk wrote:
degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah

Unless I'm missing something meta here, I think he's talking about "Morman" v "Mormon"

Correct. The link provided by cairnswk mentions Mormons, but does not contain the word "Morman"
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 12:52 pm

I played this where the reos were set to chained and you wind up with lots of orphaned troops strung out behind you. It's unlikely to be won in "a couple turns" unless you have reos set to unltd. Also, I held the gold spike but the game didn't end because I hadn't conquered Brigham Young. I can see where you have to hold all stations along the line, but since the resources are on spur lines, they should be optional for victory. Particularly given that taking them is not really that advantageous unless reos are set to unltd: with all those stacks strung out behind you and only one reo per turn, they become quite useless. (Unless your oppo has made it to your side of the board - a) which should rarely happen and b) is highly unlikely to be a recoverable position, unless you roll all 6s.)

I like the concept of the map - and it reminds me of the Corb Lund song ;) Maybe put a note on it somewhere that you recommend playing with reos = unltd and/or make resources optional to hold, MHO.

With a bit of dice luck (which does seem to be a determining factor over strategy) a guy can play lots of these and rank up very quickly... :mrgreen:

Nice work :)
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 12:56 pm

here is a pic of my game...note all the orphans Game 14144153
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby kizkiz on Sat Mar 15, 2014 1:01 pm

Dondersteen wrote:I played this where the reos were set to chained and you wind up with lots of orphaned troops strung out behind you. It's unlikely to be won in "a couple turns" unless you have reos set to unltd. Also, I held the gold spike but the game didn't end because I hadn't conquered Brigham Young. I can see where you have to hold all stations along the line, but since the resources are on spur lines, they should be optional for victory. Particularly given that taking them is not really that advantageous unless reos are set to unltd: with all those stacks strung out behind you and only one reo per turn, they become quite useless. (Unless your oppo has made it to your side of the board - a) which should rarely happen and b) is highly unlikely to be a recoverable position, unless you roll all 6s.)

I like the concept of the map - and it reminds me of the Corb Lund song ;) Maybe put a note on it somewhere that you recommend playing with reos = unltd and/or make resources optional to hold, MHO.

With a bit of dice luck (which does seem to be a determining factor over strategy) a guy can play lots of these and rank up very quickly... :mrgreen:

Nice work :)


Ummm, where to start!
1. You need all 4 spikes to win, not just one gold
2. You don't need all your supply depos to win
3. Your oppo cannot possibly get his troops on to your side of the board
4. Your linked game is fog, so we can't see your troops
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 3:14 pm

1. This isn't entirely clear from the wording of the instructions.
4. The game has finally ended, you can see it all now.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 3:15 pm

1. This isn't entirely clear from the wording of the instructions.
4. The game has finally ended, you can see it all now.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby kizkiz on Sat Mar 15, 2014 3:55 pm

Dondersteen wrote:1. This isn't entirely clear from the wording of the instructions.

Agreed. Which is why I mentioned it myself
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 7:51 pm

I currently met victory conditions for a turn or two in Game 14149437 and it hasn't ended yet. I don't currently own most of the green terrs, nor the red one, but have held all four spikes for 2 turns.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 7:53 pm

(And used to be a software test system developer) :geek:
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 7:53 pm

(And used to be a software test system developer) :geek:
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Sat Mar 15, 2014 8:13 pm

Dondersteen wrote:I currently met victory conditions for a turn or two in Game 14149437 and it hasn't ended yet. I don't currently own most of the green terrs, nor the red one, but have held all four spikes for 2 turns.


You also need your whole rail line.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dondersteen on Sat Mar 15, 2014 9:41 pm

I've had the whole rail line since turn 13 or so, left a stack of 29 on Green River on turn 19, now it's turn 20, and bombarded the other guy's red a couple of times in between. Something's definitely not right.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Sat Mar 15, 2014 9:43 pm

Dondersteen wrote:I've had the whole rail line since turn 13 or so, left a stack of 29 on Green River on turn 19, now it's turn 20, and bombarded the other guy's red a couple of times in between. Something's definitely not right.


Can you please send me a screenshot? No way I can diagnose anything otherwise.
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