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degaston wrote:Is "Townsfolk rally against Morman control" a typo?
patrick1234321 wrote:I enjoy the map and the gameplay. Thank You for making this!
cairnswk wrote:degaston wrote:Is "Townsfolk rally against Morman control" a typo?
No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah
Vorpal Blade wrote:Game 14140775 Green was able to get spoils by bombarding an empty green river.
That does not seem like correct behavior.
agentcom wrote:cairnswk wrote:degaston wrote:Is "Townsfolk rally against Morman control" a typo?
No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah
Unless I'm missing something meta here, I think he's talking about "Morman" v "Mormon"
Dondersteen wrote:I played this where the reos were set to chained and you wind up with lots of orphaned troops strung out behind you. It's unlikely to be won in "a couple turns" unless you have reos set to unltd. Also, I held the gold spike but the game didn't end because I hadn't conquered Brigham Young. I can see where you have to hold all stations along the line, but since the resources are on spur lines, they should be optional for victory. Particularly given that taking them is not really that advantageous unless reos are set to unltd: with all those stacks strung out behind you and only one reo per turn, they become quite useless. (Unless your oppo has made it to your side of the board - a) which should rarely happen and b) is highly unlikely to be a recoverable position, unless you roll all 6s.)
I like the concept of the map - and it reminds me of the Corb Lund songMaybe put a note on it somewhere that you recommend playing with reos = unltd and/or make resources optional to hold, MHO.
With a bit of dice luck (which does seem to be a determining factor over strategy) a guy can play lots of these and rank up very quickly...![]()
Nice work
Dondersteen wrote:1. This isn't entirely clear from the wording of the instructions.
Dondersteen wrote:I currently met victory conditions for a turn or two in Game 14149437 and it hasn't ended yet. I don't currently own most of the green terrs, nor the red one, but have held all four spikes for 2 turns.
Dondersteen wrote:I've had the whole rail line since turn 13 or so, left a stack of 29 on Green River on turn 19, now it's turn 20, and bombarded the other guy's red a couple of times in between. Something's definitely not right.
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