Monsters! - Battle for the Powerstones

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dolomite13
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Re: Monsters! [D,GP,GR] - XML Updated (2/17/2010)

Post by dolomite13 »

MrBenn wrote:
dolomite13 wrote:I wanted to ask if this makes sense...

You get 0 bonus for 0 monsters... the monsters are the playfield for the standard bonus I assumed that it would make sense that if you loose all monsters you get 0. Does this sound sensible or should there still be a minimum of 3 even if you have no monsters?
It isn;t possible to have a 0 territory bonus - which is why Poker Club gives out 1, with all the awarded bonuses reduced by one...
Ah... I shall set it for minimum 3 ... which is how I believe the "classic" map works =)

So its minimum 3 that means first bonus is at 12 (+1) so I lowered all bonuses by 3 across the board and removed anything below 12 so this should make the bonuses correct.

http://www.bigottergames.com/downloads/monsters13x.xml

0-11 = +3
12=14 = +4
15-17 = +5
18-20 = +6
21-23 = +7
24-26 = +8
27-29 = +9
30-32 = +10
33-35 = +11
36-38 = +12
39-41 = +13
42-44 = +14
45-47 = +15
48 = +16

=D=
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-=- Tanarri -=-
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Re: Monsters! [D,GP,GR] - XML Updated - Bonus Question

Post by -=- Tanarri -=- »

You could always set the minimum to 1 and have it closer to the original idea. If you wanted to keep the 0 for 0 monsters idea, then you could also have owning a wizard be worth -1 deployable.

The other thing to consider is that it may be better to keep it at a 3 minimum, since otherwise it might get difficult to get started if you get screwed by the dice.
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natty dread
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Re: Monsters! [D,GP,GR] - XML Updated - Bonus Question

Post by natty dread »

If you wanted to keep the 0 for 0 monsters idea, then you could also have owning a wizard be worth -1 deployable.
Yes, but I don't think it's still possible to get 0 troops. You'll always get at least 1 troop for deployment even if your bonus is -6 or something.

Correct me if I'm wrong, XML gurus.
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Re: Monsters! [D,GP,GR] - XML Updated - Bonus Question

Post by Gilligan »

natty_dread wrote:
If you wanted to keep the 0 for 0 monsters idea, then you could also have owning a wizard be worth -1 deployable.
Yes, but I don't think it's still possible to get 0 troops. You'll always get at least 1 troop for deployment even if your bonus is -6 or something.

Correct me if I'm wrong, XML gurus.
I believe this is true - DiM wanted to do 0 deployment for territories in City Mogul but he had to do 1.
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dolomite13
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Re: Monsters! [D,GP,GR] - XML Updated - Bonus Question

Post by dolomite13 »

Well minimum 3 is the standard so that sounds good. That keeps people in the game and because we are starting with alot of neutrals on the game map I think it should help players get started.

From the XML check ....
Forza AZ wrote:Yes, all is OK now.

So I guess that means we are pretty much ready to roll... I am looking forward to seeing this map in BETA soon =)

Only 17 months of development went into this map ;)

=D=
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Re: Monsters! [D,GP,GR] - XML Updated - Bonus Question

Post by -=- Tanarri -=- »

natty_dread wrote:
If you wanted to keep the 0 for 0 monsters idea, then you could also have owning a wizard be worth -1 deployable.
Yes, but I don't think it's still possible to get 0 troops. You'll always get at least 1 troop for deployment even if your bonus is -6 or something.

Correct me if I'm wrong, XML gurus.
Ahh okay, I guess that's how they fixed the previous problem. I remember my uncle played a game on Conquer Man when it first came out and the game went all weird when he had a -3 bonus. It wouldn't let him take his turn because it couldn't get passed the fact he had nothing to deploy.
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dolomite13
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Re: Monsters! [D,GP,GR] - XML Check Passed

Post by dolomite13 »

OK so the xml check passed ... are there any tweaks anyone can see to the placement of graphics etc? looks like we are close to beta of this one (has fingers crossed)

=)

=D=
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Industrial Helix
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Re: Monsters! [D,GP,GR] - XML Check Passed

Post by Industrial Helix »

You know, after checking to make sure all the coordinates looked about right it occurred to me that I was staring at monster pelvises the whole time... little weird, lol.

But yeah, everything looks square on. Let's beta test this map!
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dolomite13
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Re: Monsters! [D,GP,GR] - XML Check Passed

Post by dolomite13 »

Industrial Helix wrote:You know, after checking to make sure all the coordinates looked about right it occurred to me that I was staring at monster pelvises the whole time... little weird, lol.

But yeah, everything looks square on. Let's beta test this map!
hehe... yea after I put the unit circles there it almost seemed appropriate that they were called "Unit" circles ;)
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dolomite13
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Re: Monsters! [D,GP,GR] - XML Check Passed

Post by dolomite13 »

XML Check passed 12 days ago. As far as I am aware there are no outstanding changes.

How about someone from the foundry stop by and let us know when we might expect and XML stamp and what the wait time of maps going to BETA is currently.

Thanx

=D=
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Re: Monsters! [D,GP,GR] - Waiting

Post by MrBenn »

Hi dolomite,

Apologies for not stopping by sooner; I don't forsee any major hurdles - I just need to swing by when I have time to take a closer look at the map before pushing you towards Beta. Thanks for your patience - I know it's been a long journey ;-)
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dolomite13
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Re: Monsters! [D,GP,GR] - Waiting

Post by dolomite13 »

MrBenn wrote:Hi dolomite,

Apologies for not stopping by sooner; I don't forsee any major hurdles - I just need to swing by when I have time to take a closer look at the map before pushing you towards Beta. Thanks for your patience - I know it's been a long journey ;-)
Sounds good
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Re: Monsters! [D,GP,GR] - Waiting

Post by MrBenn »

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Re: Monsters! [D,GP,GR] - Waiting

Post by MrBenn »

        • Beta - Quenching
---The Final Forge period has concluded for the Monsters! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
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dolomite13
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Re: Monsters! [D,GP,GR,B] - BETA!

Post by dolomite13 »

Wooo Hoo! the battle for the powerstones is about to begin =)
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by fumandomuerte »

finally! :)
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dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by dolomite13 »

It's now available for Beta and I created a ton of games of various types. If you create a (non-speed) game and invite me I will be happy to accept your invite... come kick my but =)

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by fumandomuerte »

as soon as I get under 40 my current games I'll try this map calmly ;)
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by natty dread »

Already live? Wow, that was fast.
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by army of nobunaga »

trying it now. the instructions make no sense.
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dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by dolomite13 »

natty_dread wrote:Already live? Wow, that was fast.
;)
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dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by dolomite13 »

army of nobunaga wrote:trying it now. the instructions make no sense.
In what way? you will need to be more specific as we have been clarifying instructions for two years now.
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by Industrial Helix »

=D> =D> =D> =D>

Congrats! You should get a medal for patience ;)

I'm looking forward to this one.
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by Bruceswar »

As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
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dolomite13
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Re: Monsters! [D,GP,GR,XML,BETA] - Get Ready for Battle!

Post by dolomite13 »

Bruceswar wrote:As you know I am playing on the map now vs you. Anyhow my only complaint, is the army numbers are hard to see. Is there any way to fix this? And I do not mean readable. The colors of the armies are dark like the map so it makes it hard to read. Maybe just me but I doubt it.
Hmmm other than me making the unit circle lighter you could use conquer club Bob and greasemonkey.

=D=
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