biscuit boy wrote:A few of the territ's along coast line are a little hard to tell if you can advance out or attack to a adjacent area. I really like that it is the most real life map for how the actual battle took place. Can get bogged down on the beach with those battleships. Wish the D-Day map was more like this.
biscuit boy is right about that. If you have BOB installed, you can mouse over territories and check. I have no idea how anyone could play this map (or, for example, Das Schloss) without BOB. It would be a near-guaranteed loss.
Perhaps you should add some double-ended arrows for some of those beach territories. The hardest ones are the ones in the mountains, I think. The eyes don't easily notice those tiny breaks in the mountain ridges.
You could move the one-directional arrow for Gendarmere->Lower Suvla down south to the other side of the gun. Then you would have room for a little double-ended arrow between Lower Suvla and Kirich Tepe. Beach Z<->Monash Gully is another one. Maybe Kum Tepe<->Seri Tepe Ridge, Dardanos<->F7, Kizilchilali<->F6 as well.
It seems like some of these maps are only tested with BOB installed. Until BOB functionality is incorporated into the site, the maps should make it visually obvious what attacks what, IMO.