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Vorpal Blade wrote:Getting even more confused, in game 14114513 I held held v4 and f2 and was able to attack s2 from v4.
Please help with a rules explanation
Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?
Armandolas wrote:so that means im stuck there? cant even fort to my basic land?
what does it mean..territ adj to sea cannot attack sea..so what can attack the sea?
DoomYoshi wrote:I think there is something wrong with the XML... here is my loss message:
2014-03-12 18:46:53 - DoomYoshi no longer holds Only Special Features
I do hold "Only Special Features"... that's why I lost... it reads weird.
Vorpal Blade wrote:Game 14132373 I had cosmic. In my first turn, I took a radiation region which is also my favored. The way the legend reads I would have expected to receive one bonus for the radiation and one for favored. But I did not receive the radiation bonus. Is that correct behavior?
Thanks
Gilligan wrote:Armandolas wrote:getting a prob here..im holding yeti . Ive assaulted T1 last turn but thisd turn i couldnt make any assaults or reinforcements..shouldnt i be able to attack t2, t3 and t4 or fort t1?
from yeti? no. once you take a basic land, all others are blocked.
dolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=
Gilligan wrote:dolomite13 wrote:What would you guys think about dumping "Cosmic" and returning to "Cultists" with the following abilities
Cultists
Radiation +1 each
Radiation ==assault==> The Bomb
The Bomb (Starts with 3n)
The Bomb ==bombards==> any radiation and forbidden lands
The Bomb autodeploys 2
=d13=
Bomb seems overpowered long term, considering you have to go through forbidden lands to win
Gilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
Armandolas wrote:One other question. Im playing a poly game. I have one player who does not hold aquatic, but is holding an aquatic bonus(adjacent to seas)
Is that possible?
Armandolas wrote:I like your suggestions of being able to reinforce from kingdoms and give the connections from chasms to all players
dolomite13 wrote:Gilligan wrote:I don't see how that's possible with our XML restrictions, do you have an idea?
Oh yea ... that came to mind just after I posted the idea... hmmm...how hard can it be to add conditional bombards ... honestly
=D13=
dolomite13 wrote:Armandolas wrote:One other question. Im playing a poly game. I have one player who does not hold aquatic, but is holding an aquatic bonus(adjacent to seas)
Is that possible?
I don;t see how they would be getting that bonus unless they had aquatic. I am not sure how poly works, do they hold aquatic on one of their other positions?
=D13=
Armandolas wrote:dolomite13 wrote:Armandolas wrote:One other question. Im playing a poly game. I have one player who does not hold aquatic, but is holding an aquatic bonus(adjacent to seas)
Is that possible?
I don;t see how they would be getting that bonus unless they had aquatic. I am not sure how poly works, do they hold aquatic on one of their other positions?
=D13=
Nop. Aquatic is either held by opposition or is neutral.(fog)None of my players is holding it
(poly works like any team game)
<continent>
<name>Aquatic - Adjacent to Seas</name>
<bonuses>
<bonus required="3">1</bonus>
<bonus required="5">1</bonus>
<bonus required="7">1</bonus>
<bonus required="9">1</bonus>
<bonus required="11">1</bonus>
<bonus required="13">1</bonus>
<bonus required="15">1</bonus>
<bonus required="17">1</bonus>
<bonus required="19">1</bonus>
<bonus required="21">1</bonus>
</bonuses>
<components>
<territory>D2</territory>
<territory>D3</territory>
<territory>D4 - Radiation</territory>
<territory>F2 - Crypts</territory>
<territory>F4</territory>
<territory>J2 - Crypts</territory>
<territory>J4</territory>
<territory>M2 - Caverns</territory>
<territory>M3</territory>
<territory>M4 - Minions</territory>
<territory>P2 - Crypts</territory>
<territory>P3</territory>
<territory>P4 - Radiation</territory>
<territory>S2 - Minions</territory>
<territory>S3</territory>
<territory>S4 - Caverns</territory>
<territory>T2 - Mines</territory>
<territory>T3</territory>
<territory>T4 - Caverns</territory>
<territory>V3</territory>
<territory>V2</territory>
<territory>V4 - Mines</territory>
<territory type="mandatory">Aquatic</territory>
</components>
<required>3</required>
</continent>
<territory>
<name>Aquatic</name>
<borders>
</borders>
<coordinates>
<smallx>505</smallx>
<smally>44</smally>
<largex>676</largex>
<largey>52</largey>
</coordinates>
</territory>
dolomite13 wrote:Kingdoms
- change kingdoms to be able to reinforce to favored territories you control.
This would be one way and would not work the opposite direction.
- change kingdoms so they can not assault favored territories that border blood towers.
This would decrease the possible starting territories from 4 to 3 but also limit access to the 8 most important territories on the map.
You start with 3 troops on your Kingdom, and 3 troops on your Special feature. On your first turn your kingdom will gain 1 troop automatically and you will be granted a +2 deployable bonus. This will result in 6 troops on your kingdom that may assault any of your favored territories to give you a foothold.
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