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dolomite13 wrote:So the new territory "Final Lap" has been on the map for a while now and I was hoping we could get some feedback.
* Have you used it?
* Has an opponent used it against you?
* Did it help break a stalemate?
* If you have not used it... why?
* Do you feel the number is too big?
Any feedback about it is appreciated.
=D13=
p.s. I have not used it nor have I been in a game where it was used.
GeeksAreMyPeeps wrote:dolomite13 wrote:So the new territory "Final Lap" has been on the map for a while now and I was hoping we could get some feedback.
* Have you used it?
* Has an opponent used it against you?
* Did it help break a stalemate?
* If you have not used it... why?
* Do you feel the number is too big?
Any feedback about it is appreciated.
=D13=
p.s. I have not used it nor have I been in a game where it was used.
Not sure that I consider this a problem, but I did discover one permutation of game settings that makes for a potentially unbalanced advantage; I recently finished a Nuclear Assassin game, and the Final Lap location was opened up not by an attack, but by a nuke, which of course allowed the person holding that spoil to time using it for a significant advantage. The same held true later in the game for both Pit Row and Winner's Circle, but the player who nuked the Winner's Circle couldn't finish the job, giving me a slightly easier victory. (Although it was a Fog game, it looked to me like I was going to win anyway.)
I wonder if a series of 2 steps for each of these locations, with half the number of troops (so the nuker still has to conquer half the troops) might be a possibility to explore. I'm fine with it as is, but thought I'd point this out in case others are of the opinion that it adversely affects game play.
GeeksAreMyPeeps wrote:dolomite13 wrote:So the new territory "Final Lap" has been on the map for a while now and I was hoping we could get some feedback.
* Have you used it?
* Has an opponent used it against you?
* Did it help break a stalemate?
* If you have not used it... why?
* Do you feel the number is too big?
Any feedback about it is appreciated.
=D13=
p.s. I have not used it nor have I been in a game where it was used.
Not sure that I consider this a problem, but I did discover one permutation of game settings that makes for a potentially unbalanced advantage; I recently finished a Nuclear Assassin game, and the Final Lap location was opened up not by an attack, but by a nuke, which of course allowed the person holding that spoil to time using it for a significant advantage. The same held true later in the game for both Pit Row and Winner's Circle, but the player who nuked the Winner's Circle couldn't finish the job, giving me a slightly easier victory. (Although it was a Fog game, it looked to me like I was going to win anyway.)
I wonder if a series of 2 steps for each of these locations, with half the number of troops (so the nuker still has to conquer half the troops) might be a possibility to explore. I'm fine with it as is, but thought I'd point this out in case others are of the opinion that it adversely affects game play.
Gilligan wrote:The images were updated (I was notified that Final Lap still said killer 100 instead of 40)
Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Jdsizzleslice wrote:iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Do you always have a spurious post for everything? Geez... Lol.
iAmCaffeine wrote:Jdsizzleslice wrote:iAmCaffeine wrote:Jdsizzleslice wrote:Gilligan wrote:Jdsizzleslice wrote:I love this map! It's the perfect combination. It's like Das Schloss and Treasures of Galapagos mixed! I just wish there was another way to get back on the track after you've been fully taken out of it. Lol.
Pit row?
Well by that time toe opponent gets 40 troops then you're screwed.
Then get better and don't get kicked off the track..
Do you always have a spurious post for everything? Geez... Lol.
It's not spurious and your comment was stupid.. Next.
facet wrote:[beta map challenge]
I loved the loop.
I disliked trying to figure out how the territories were linked together. How do you get 'into' another car?
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