Moderator: Cartographers
RjBeals wrote:I think it would make a cool map. Are those real region borders you have already? they work okay, but there are a lot of very small areas that would need to be creatively combined. You would also need some water routes or something to get around that bottle neck area.
Do you know graphics at all? The best bet is to work out gameplay first. Make it solid. Then once you have a map outlined that looks fun to play, then the graphics can come.
Good Luck.
Raskholnikov wrote:Why don't you use temple sites instead of territories? Thailand is famous for its many amazing temples, and you can choose pretty much the number you want. Right now you'd have in once case to conquer 21 territories to have one region.
natty_dread wrote:The image is too tall even for the large image. Maximum image size for large image is 840x800.
Yes, you need to go in and do a little stretching and pulling to distort the image to something closer to a square than the tall vertical true to life version. It is perfectly OK if it is not in the exact correct shape. So long as it can still be identified as Thailand.natty_dread wrote:The image is too tall even for the large image. Maximum image size for large image is 840x800.
porkenbeans wrote:Yes, you need to go in and do a little stretching and pulling to distort the image to something closer to a square than the tall vertical true to life version. It is perfectly OK if it is not in the exact correct shape. So long as it can still be identified as Thailand.natty_dread wrote:The image is too tall even for the large image. Maximum image size for large image is 840x800.
Same thing for those territs that are very small. You just stretch those areas out a bit.
Raskholnikov wrote:lol yes we are; but you can work on this for fun see how far you get.
natty_dread wrote:why no territory names?
Industrial Helix wrote:Not a huge fan of the LetterNumber scheme but I can live with it.
Gameplay wise, this map looks like a nightmare to play. There is very little by way of choke points and if I were to play it, I'd feel like I have no strategy other than chance. I'd say add some impassables and fudge some of the borders to make the Bangkok region more important... see the Mexico draft so see what I mean.
The ship... I think I like it. I'd rather see more reliance on the ship to round out gameplay rather than airports. Another possibility would be rail.
The names, South, North, South West ect. ought to go. Put something Thai in there.
The graphics are pretty clean though I think the land could afford some grunging up and I'm not a fan of the computer patten of the sea. I really don't like the clipart Thai kids as they're cheesy and lame. Put in some cultural landmarks or a Thai flag. I'd also like to see the rest of SE Asia in the map to sort of put the country into is geographical context.
Anyway, its a good start and I hope you guys see this one through.
The Bison King wrote:Great start! and just a good idea. Thailand is such a weird shape, it's perfect for a CC map. Also I like the kids at the top.
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