cowshrptrn wrote:Hate to burst your bubble, its a cool idea and all, but last i checked Lack hasn't added a means of forcing neutral territories, so they will start with player's armies on them
glee wrote:if you can make the white area neutral in the beginning, you could give the seven territories in the middle of the white area a rather large bonus for holding it, this'll give players encouragement to break into the neutrel area.
icettee wrote:I like your map, I think it would be a unique board to play. Although I think the color names is suitable - maybe you can use part of the chinese zodiac for continents names.
oaktown wrote:How's this glee: you receive a bonus for having a contiguous path through the center connecting two color triangles. This approximates the idea of chinese checkers in which the idea is to make a path across the board, and gives incentive for driving into the center of the board. This should be easy enough to code.
You wrote:Input needed
Forza AZ wrote:If you have 1 possibility (so 5 countries), you can get a 2nd possibility by only conquering 1 other country. If you code all posibilities seperate you get twice a bonus. And I don't think you mean to have this.
I should be possible to avoid this somehow, but I think the coding will get very complicated.
Maybe a good idea to just make 1 or 2 paths for each crossing which give a bonus (for example S-F-A-B-I and R-E-A-C-J for orange-blue and the same pattern for the other 2 crossings).
happysadfun wrote:The map is good, but the black background may be a bad idea.
boberz wrote:Listen to what everyone says but do not have everything people suggest on one map otherwise it will all look bad.
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