beautiful map. the look is a bit reminiscent of carcassonne
after all of the tiles have been laid. http://en.wikipedia.org/wiki/Carcassonne_(board_game
carl makes a good point about noeh, which is in a quiet corner and directly attacked only by aery, while having an easy expansion to woodcutters village. for noeh not to have a clear advantage in games of 5 to 8 players, the bonus must be reduced, preferably to +2, though +3 is also possible.
loent is perhaps slightly too powerful at +6, when none of the others are more than +4. i'd be tempted to bring down its bonus to +5.
some of the roads are unclear because of the angle of the junctions: are there connections between shacks c and tower f, tower g and gate p, gate s and tower k and butcher and baker? these have to be made clearer.