Moderator: Cartographers
natty_dread wrote:You have at least one 4-way border there.
koontz1973 wrote:There is actually 2 four way borders. Can anyone explain why they are bad? Not saying it cannot be changed, but why?
DiM wrote:koontz1973 wrote:There is actually 2 four way borders. Can anyone explain why they are bad? Not saying it cannot be changed, but why?
in a 4-way border you can't tell who attacks who.
for example in your image does Makasar attack Ciracas?
koontz1973 wrote:Thanks for the look in and corrections. As for your map, that is the one I copied from. Am working on an update but am finding it hard for inspiration. The overall theme of the map is still alluding me. I had an idea when I started but when I came to draw it, it was totally c**p. Scrapped it and this is what was left. As soon as I can find an interesting idea, I can move on.
natty_dread wrote:I only have some graphical input at this point...
Firstly, your font choices aren't very exciting. The title font is ok, although a bit clichƩ... and pixelated, you should fix that. The other fonts... well, they look really generic and boring. For territory fonts, try to find something that is both readable and looks nice. Something a bit thicker maybe. For the legend, you have more leeway as it's in bigger size... try looking for something modern, but not overly complex. If that makes sense...
The land outline looks nice, shape-wise, but it's got some pixelation that should be fixed. You could try converting it to a path and stroking it, or you could try drawing it freehand with the ink tool...
Then, the biggest turn-off on the map image: the background. It's just icky. Kinda like frozen slime or something. I suggest going for something simpler and smoother, and ditching that sickly green colour for something more eye-friendly. Try contrasting it with the playable area... you have mostly light pastel hues on the territories, so something dark and strong could work, like a dark yellow-brown or navy blue...
Also, ditch the pink glow on the coastline. If you want a glow there, try white or greenish-cyan, or maybe just black with soft light mode...
koontz1973 wrote:The skyscrapers will become impassable s and sort out the 4 way borders.
Geger wrote:koontz1973 wrote:The skyscrapers will become impassable s and sort out the 4 way borders.
I don't think it's a good solution. The 1st Skyscrapers near Pancoran are okay, but the other two look strange, because these regions are "flat"
Geger wrote:Sorry for my bad english
I meant, there are many skyscrapers near Pancoran (I can accept), but there are no skyscraper in the other two regions (near Durensawit and Cipayung)
koontz1973 wrote:Geger wrote:Sorry for my bad english
I meant, there are many skyscrapers near Pancoran (I can accept), but there are no skyscraper in the other two regions (near Durensawit and Cipayung)
No problem, will remove the skyscrapers from those other two areas and find a more suitable building for them.
As you are from this region of the world, I hope you keep coming back, giving me good suggestions.
natty_dread wrote:Ok... the background is a step in the right direction, but looks too blurry. Maybe try adding some sharp grunge to it.
The territory font... I'm sorry, it still doesn't work. Same with the bonus legend... wait, is that Corsiva Monotype? *shudder*
Here, let me find some good fonts for you.
Now, these are all clean, nice, evenly kerned sans serif fonts, that could be used for territory fonts...
http://www.dafont.com/alte-haas-grotesk.font
http://www.dafont.com/old-sans-black.font
http://www.dafont.com/sheep-sans.font
Here's a few bit more fancy that could be used for the legend...
http://www.dafont.com/excelsior-sans.font
http://www.dafont.com/mutanta.font
Maybe some of those will work.
Also, try lowering the opacity on the glow on the coast. Glows should be subtle... didn't we go over this on Rorke's drift? (same with the legend text glow, it's too strong...)
Users browsing this forum: No registered users