[Official] Indochina REVAMP [Quenched]

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[Official] Indochina REVAMP [Quenched]

Postby KEYOGI on Tue Jul 24, 2007 6:51 am

The Official Indochina Revamp Competition is now closed.

A big thanks to everyone who participated. The following links will remain to recognise the efforts of all those involved.

WidowMakers: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP01.jpg
Telvannia: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP02.jpg
pepperonibread: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP03.jpg
gimil: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP04.jpg
Last edited by KEYOGI on Sat Sep 08, 2007 9:25 pm, edited 7 times in total.
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Re: [Official] Indochina Revamp

Postby DiM on Tue Jul 24, 2007 7:04 am

KEYOGI wrote:
The Rules
  • No name or border changes, with the exception of four-way borders.
  • Anybody may have a go, but they must send their drafts to me via PM.
  • Cut-off time for submitting final draft is Noon (GMT-5:00) on Monday, August 13.




shouldn't there be a rule about not changing the gameplay?

or is that allowed?
:?
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Re: [Official] Indochina Revamp

Postby KEYOGI on Tue Jul 24, 2007 7:10 am

KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:
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Re: [Official] Indochina Revamp

Postby DiM on Tue Jul 24, 2007 7:17 am

KEYOGI wrote:
KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:



you did not say anything about starting neutrals bonus changes autto deployment, different bonuses for the number of terits.

there are plenty of gameply changes that can be done without altering the borders.

:wink:

edit// also what about the missing connection Hua Phan <> Dien Bien Phu?
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Postby pepperonibread on Tue Jul 24, 2007 7:46 am

Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi? Is there a specific reason why it should be changed one way or another?
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Postby ivoK on Tue Jul 24, 2007 1:05 pm

it would suck for those not selected, wasting the mapmaker's time and effort!
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Postby Coleman on Tue Jul 24, 2007 1:09 pm

ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.
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Postby pepperonibread on Tue Jul 24, 2007 1:23 pm

Coleman wrote:
ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.


Yeah, and anyway, mapmakers like making maps (that's why they make them).
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Postby KEYOGI on Tue Jul 24, 2007 3:45 pm

Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
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Postby pepperonibread on Tue Jul 24, 2007 4:01 pm

KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
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Postby Jota on Tue Jul 24, 2007 4:13 pm

You could crash a spaceship on it.


...


OK, maybe not.


...


But it worked for me, anyway.
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Postby disk on Tue Jul 24, 2007 4:26 pm

Change the goddamn colors! At least make them darker. I lost so many games on this map because I couldn't see the colors of the armies.
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Postby wicked on Tue Jul 24, 2007 4:29 pm

haha, wasn't this map already redone once? :lol: maybe the third time will be a charm, eh?
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Postby WidowMakers on Tue Jul 24, 2007 8:03 pm

pepperonibread wrote:
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
Based on the map from google earth, Salavan and Hue border.
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Postby hulmey on Tue Jul 24, 2007 8:08 pm

i think its a great idea. Congrtas to andy and keyogi for coming up with this idea.

Good luck guys
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