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The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!
The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?
dolomite13 wrote:The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!
Thanks =)The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?
Very soon.
I just updated the map graphics but we have one more tweak to the XML then it can be rolled out.
=D=
Gilligan wrote:dolomite13 wrote:The Voice wrote:This map is incredible. What a unique concept. Thank you for creating it!
Thanks =)The Voice wrote:Quick question: I read in an earlier post that the bonus glitch will be fixed and the crews will be a +2 autodeploy. Is there a date when this new XML will be implemented?
Very soon.
I just updated the map graphics but we have one more tweak to the XML then it can be rolled out.
=D=
that one tweak being that car gauges can attack their respective crews?
And modestGilligan wrote:I know.
jmcm wrote:Question
(and I hope this hasn't already been asked - i just came in at the end trying to understand the pit equip bonus and why it seemed different than said)
For the pit equip bonus, do you have to have one of each in the same row or just any one of each?
eg, must you have fuel A, tires A, engine A? or can you have fuel A, tires B, engine C?
thanks! fun map
scottp wrote:hate to be a downer, but I tried this map with a few friends, and it seems like a really bad "if you go first, you win" map. Too easy to load up a ton of bonuses in round 1 (cars) and if the neutral 2s on fuel/tires/engine pit equipment put up any kind of a fight, Player 2 has very little chance to erase them, much less grab any bonus for himself. my .02
thehippo8 wrote:I'm still concerned about dead ends
Gilligan wrote:thehippo8 wrote:I'm still concerned about dead ends
Still waiting for the update...
Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.
This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.
And keep in mind none of us that are playing it are newbies. . . . .
Cool idea, and a great looking map, just not playable. IMHO of course.
Gilligan wrote:Buffaloed wrote:Am in the middle of an 8 person standard game, chained, fog, trench. General consensus is that none of us will ever play this map again. I'm stuck with 3 regions - all on my car. Lost my Hat a couple of turns ago and as a result, I can't attack anybody - so I've reached a dead end. I'm waiting to die. I get 8 troops each turn, -1 in each territory so I'm building stacks I can't use. There are three of us in the Chat asking to be killed. Kind of sad really. That may be our own fault - it's no spoils, so there is no motivation to take us out of our misery, but I just can't get past the idea that I have troops and cannot attack.
This is map is overly complex & confusing. Maybe it's great for some people, but unless you simplify the rules it won't get much repeat play.
And keep in mind none of us that are playing it are newbies. . . . .
Cool idea, and a great looking map, just not playable. IMHO of course.
A few things will be updated when the new XML is sent live, and hopefully can fix some of these problems. But remember: Not every map is playable with every setting. Trench might not be the greatest setting with this map, and with no spoils that might make it even tougher.
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