Moderator: Cartographers

 Evil DIMwit
				Evil DIMwit
			








 
		
 Industrial Helix
				Industrial Helix
			

















 
		sailorseal wrote:I can't read any of the words except the title
Industrial Helix wrote:And I think you're going to need 8 starting points.... not sure though. You can prolly squeeze it in between Ungar and van der veen.

 Evil DIMwit
				Evil DIMwit
			








 
		 ) - each with a house they can attack (as there are 8 buildings with a neutral 2-value).  If they start with one neutral then it would realistically be round 2 before they can attack their house - meaning they probably dont get used much in 6-player-or-less games (but they are all the only starting point in 8-player long wait lottery games).
 ) - each with a house they can attack (as there are 8 buildings with a neutral 2-value).  If they start with one neutral then it would realistically be round 2 before they can attack their house - meaning they probably dont get used much in 6-player-or-less games (but they are all the only starting point in 8-player long wait lottery games).

 Teflon Kris
				Teflon Kris
			



























 
		
DJ Teflon wrote:Sadly, I can see the wait-a-week-for-your-turn convention complain that 8 starts are needed for their lottery assassin games. Which inevitably means an ass-ache getting everything equidistant again.
DJ Teflon wrote:A possible solution = have the 6 radio stations as fixed starting positions that revert to neutral for 8 player games. Where do players start then? On 8 additional 'external' territories, maybe roads into town or something, that can all attack some territory or other? That would keep the lottery assassin once-a-week tribe happy and leave the 6 stations as the major feature for 6-player-or-less games. They could all be DeeJays () - each with a house they can attack (as there are 8 buildings with a neutral 2-value). If they start with one neutral then it would realistically be round 2 before they can attack their house - meaning they probably dont get used much in 6-player-or-less games (but they are all the only starting point in 8-player long wait lottery games).

 Evil DIMwit
				Evil DIMwit
			








 
		 
   
   
 

 Teflon Kris
				Teflon Kris
			



























 
		DJ Teflon wrote:Am I right in thinking this is the gameplay scenario:
Option 1:
6 Radio Stations & 2 Pirate Stations are the starting territories.
In 1-7 player games:
Both pirate stations are one start position. So, in 1 v 1, one player has 3 legit stations, the other has 2 stations and 2 pirate stations.

 Evil DIMwit
				Evil DIMwit
			








 
		 Ok - I think I got confused when you said - 'I sort of thought ahead on this one and made it possible to host 8 players on a simplified version of the map. The antennae stop being territories and the dish houses become pirate radio stations. To compensate for their position in the center and the fact that they're only attached to a single 1-neutral house, they get an extra auto-deploy (they'd also be in a starting positions tag together)'
   Ok - I think I got confused when you said - 'I sort of thought ahead on this one and made it possible to host 8 players on a simplified version of the map. The antennae stop being territories and the dish houses become pirate radio stations. To compensate for their position in the center and the fact that they're only attached to a single 1-neutral house, they get an extra auto-deploy (they'd also be in a starting positions tag together)'

 Teflon Kris
				Teflon Kris
			



























 
		DJ Teflon wrote:Anyway, looks like its over to you for next update / option 2
 ).
).
 Evil DIMwit
				Evil DIMwit
			








 
		 
 
 Balsiefen
				Balsiefen
			








 
			 YipYipDog
				YipYipDog
			











 
		Balsiefen wrote:DJ's houses should probably have a common colour, It's rather hard to pick them out at the moment. Also, while I like the font, it has rather a floor in that all the H's look like X's.
Balsiefen wrote:Finally, shouldn't there be an apostrophe after Woodboro seeing as it is short for Woodborough-just kind of looks wrong to me atm.
YipYipDog wrote:hi, maybe i'm dense or something, but how will someone ever get the +2 bonus for the radio station transmitter tower if it reverts to neutral at the end of every turn

 Evil DIMwit
				Evil DIMwit
			








 
		
 Teflon Kris
				Teflon Kris
			



























 
		DJ Teflon wrote:Option 1
If the pirate stations are the least preferred stations then setting the normal stations as starting positions and the pirate stations as the only 2 'ordinary' terits (with everything else neutral) means that they would be neutral in 1-6 player games (as the xml cant share 2 terits between 3 or more). In a 7 or 8 player game, the normal radio stations would become 'normal' terits, so each player in a 7/8 player shoot-em-up would get 1 of the normal or pirate stations. I think (I could be wrong)! Still, option 2 is my preference as the antenna come into play.
DJ Teflon wrote:Option 2
Perhaps the DJs at the side could be faces, or records or some other kind of icon? It seems wierd that they have house icons as though they are a house attacking their house.
DJ Teflon wrote:Would players start with a DJ and house, or just a DJ? Just a DJ would be interesting (as it would realistically take 2 turns to attack in shoot-em-ups) and probably fairer with the houses at different proximinities to the sponsors and dishes. Plus,in a 6-or-less-player game it would render attacking from the DJs a less attractive option and keep the gameplay focus on the original idea.

 Evil DIMwit
				Evil DIMwit
			








 
		
 iceco
				iceco
			


 
		iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.

 Evil DIMwit
				Evil DIMwit
			








 
		

 Evil DIMwit
				Evil DIMwit
			








 
		Evil DIMwit wrote:iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.
How's this?
http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8b.png
By the way, guys, tell me if any of these backgrounds strike you as improvements over the white.

 iceco
				iceco
			


 
		
 Teflon Kris
				Teflon Kris
			



























 
		iceco wrote:As background, why don't you try (orangy) yellow on top and then to the green below? Kind of makes you think of the sun rising at morning.
DJ Teflon wrote:6-player option would prob not be allowed of course but definitely worth having as an option just to show what people think - maybe worth having as a seperate question though (as these folks would no doubt go for one of the allowed options too)?

 Evil DIMwit
				Evil DIMwit
			








 
		
 The Neon Peon
				The Neon Peon
			












 
		The Neon Peon wrote:I am fairly there is rule in the foundry that new maps have to accommodate at least 8 people.
oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2-8 players, etc.).

 Evil DIMwit
				Evil DIMwit
			








 
		Evil DIMwit wrote:there are enough extant maps with this limit that it wouldn't be unusual if a new one came out. I suppose this rule is up to interpretation. Any foundry sages care to opine?

 Teflon Kris
				Teflon Kris
			



























 
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