Moderator: Cartographers
yeti_c wrote:Chip - just used this to test some XML...
Worked like a dream...
I did have some hanging hovers though - not sure why... couldn't reproduce it either - probably an event not firing properly - stupid browser.
C.
natty_dread wrote:yeti_c wrote:Chip - just used this to test some XML...
Worked like a dream...
I did have some hanging hovers though - not sure why... couldn't reproduce it either - probably an event not firing properly - stupid browser.
C.
Yeah, well I'm not getting the gameplay work at all. The way I understand it from the introduction in this thread I should be able to simulate a whole game with "players" playing their "turns"... I press play but all it does is change colours of a few territories. And then if I try to click the territories it just goes to territory edit mode. It's not supposed to be like this right?
Can you try if you can get it to work? Here's a map image: http://img69.imageshack.us/img69/842/northeuropev28.png
Does it need a small image too for the game testing to work?
natty_dread wrote:Hey, thanks for the super-fast fix and hosting my xml!
natty_dread wrote:Btw noticed another bug: in the window where it shows the player names and whose turn it is, and who gets what bonuses and autodeploys, all autodeploys show as +0 even though the players are getting autodeploys according to game log...
chipv wrote:Fixed. Sorry, this probably ruins your first impression, but at least the tool is being given a proper workout.
natty_dread wrote:chipv wrote:Fixed. Sorry, this probably ruins your first impression, but at least the tool is being given a proper workout.
Not at all, really. In fact I was just ranting in my map thread how useful this is for working out flaws in the gameplay! (now if you can make a version with accurate deployments and dice throws so that you could really simulate a game 100% through... that'd be awesome! but I might be asking for too much here...) Anyway this system also works well, at least you can get an estimate of how a game might possibly be played on your current map rules.
Keep up the good work!
I was going to do that, then someone convinced me this would be nothing more than a gimmick so stopped short.
natty_dread wrote:Oh, and another small thing: when territory or continent names have non-standard characters, like ä, ö and such, that require to be coded with &-codes in the XML, they are not however... They appear in the XML as they are. Could it be made so that they automatically get encoded into those &xxx codes?
(also when you load an XML file, and it has special characters, they show up as those weird blocks with hex numbers in the XML wizard).
the.killing.44 wrote:natty_dread wrote:Oh, and another small thing: when territory or continent names have non-standard characters, like ä, ö and such, that require to be coded with &-codes in the XML, they are not however... They appear in the XML as they are. Could it be made so that they automatically get encoded into those &xxx codes?
(also when you load an XML file, and it has special characters, they show up as those weird blocks with hex numbers in the XML wizard).
They don't need to be &xxx codes.
natty_dread wrote:the.killing.44 wrote:natty_dread wrote:Oh, and another small thing: when territory or continent names have non-standard characters, like ä, ö and such, that require to be coded with &-codes in the XML, they are not however... They appear in the XML as they are. Could it be made so that they automatically get encoded into those &xxx codes?
(also when you load an XML file, and it has special characters, they show up as those weird blocks with hex numbers in the XML wizard).
They don't need to be &xxx codes.
Really? Didn't they used to need to be, though?
If that's the case however, then disregard this suggestion - except the part that when reloading an XML file the characters are shown wrong in the wizard.
cairnswk wrote:I haven't read the thread, so please forgive.
Would it be possible to use the bottom frame of the page to generate the xml, so that we can see each step as we add it, to know what we have done is correct.
For me, without this is, it's like writing in the dark. i like to be able to see what is being generated automatically.
Also, for the text that is generated, there are no indents. Is this possible to add?
the.killing.44 wrote:Nah, going back to Berlin 1961 and Iceland, the XML's show ø, ü, ß, etc.
natty_dread wrote:the.killing.44 wrote:Nah, going back to Berlin 1961 and Iceland, the XML's show ø, ü, ß, etc.
Doesn't work on my xml.
the.killing.44 wrote:Nah, going back to Berlin 1961 and Iceland, the XML's show ø, ü, ß, etc.
yeti_c wrote:the.killing.44 wrote:Nah, going back to Berlin 1961 and Iceland, the XML's show ø, ü, ß, etc.
You need to load your XML in a text editor - and not a browser?!
C.
natty_dread wrote:the.killing.44 wrote:Nah, going back to Berlin 1961 and Iceland, the XML's show ø, ü, ß, etc.
Doesn't work on my xml.
<?xml version="1.0" encoding="UTF-8"?>
ender516 wrote:Would it make sense for the Wizard to put in the encoding="UTF-8" on new XML it creates? Right now, I think it does not. (Maybe there should be a button, or a place to type in the encoding you want to use.)
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