Moderator: Community Team
agentcom wrote:So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
hmsps wrote:So who was involved in the decision making process?rdsrds2120 wrote:ManBungalow wrote:inb4 round limits!
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again. Moving to rejected.
-rd
SirSebstar wrote:it HAS been abused in the past, heavely abused. I can think of various ways it can be abuse in this day and age.
Trust me, there is no way this suggestion can ever work without heavy monitoring.
I don't understand. Are you arguing my point?SirSebstar wrote:and also, suppose you are in that KC2 game, and the power goes out for the other guy. bazinga, you win...
...just goes to show how this suggestion adds significant value to the site. You seem to concur with my assertion that the problem I speak of is not a rare problem, as agentcom suggests.SirSebstar wrote:but yea, pro tip, do not play trench in hives
greenoaks wrote:wake up to yourselves. don't play maps that upset you.
CC shouldn't have to code an option because you can't lose fast enough.
ender516 wrote:If over six years of discussion has not changed lack's mind on this topic, you had better have an amazing argument if you think can now. Have you read the whole of this topic? Have you got a new benefit of a surrender button which would override the cost of the abuse?
For anyone who does not see how a surrender button can be abused, I will spell it out.
- Create a multi.
- Start a game between your regular account and your multi.
- Have your multi surrender to your regular account, thereby "earning" points
- Repeat as scruples permit
Yes, I know multiple accounts are forbidden, but the multi hunters have to catch you before you can be punished. I bet a clever script could be written that would push any account to the top of the scoreboard before the hunters could stop it.
ender516 wrote:I don't see why anyone willing to put up with the slow pace of a trench game would not be able to tough out the end of the game. It is possible to speed the end of a casual (24 hr) game by agreeing to play it "in real time", that is, by finding a mutually agreeable time for the remaining players to be online and take their turns rapidly.
drunkmonkey wrote:It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
agentcom wrote:drunkmonkey wrote:It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
Good point.
drunkmonkey wrote:I've played several online games with some sort of "quit" option, and it absolutely makes for a less enjoyable experience when your opponent quits in the middle of the game.
Stoney229 wrote:agentcom wrote:drunkmonkey wrote:It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
Good point.
This is essentially an admission that this feature would add great utility to CC. Perhaps people should not be playing speed trench games... but even if that is the case, it proves that there are some great advantages to having a forfeit button - one, namely, is that people would be able to play speed trench games.
Like I said before, great enjoyment/utility potential to this proposal, at virtually no cost to site enjoyability.
agentcom wrote:Stoney229 wrote:agentcom wrote:drunkmonkey wrote:It makes no sense to start a speed trench game when you don't have time to finish. This isn't going to be implemented. Just finish out your games, it's not a big deal.
Good point.
This is essentially an admission that this feature would add great utility to CC. Perhaps people should not be playing speed trench games... but even if that is the case, it proves that there are some great advantages to having a forfeit button - one, namely, is that people would be able to play speed trench games.
Like I said before, great enjoyment/utility potential to this proposal, at virtually no cost to site enjoyability.
Errr ... nope. People already have the ability to play speed, trench games. Just like with any speed game setting, however, they have to take into account whether they have the time to finish those games. Yes, this may allow more users to have time to finish those types of games (and hence, start them), but the argument is that this benefit is outweighed by the disadvantages.
maxfaraday wrote:Concise description:
- An option to resign in trench 1vs1 games
How this will benefit the site and/or other comments:
- Seems pretty obvious to me, especially for speed games
Also, this might be a good idea for team games like 2vs2, 3vs3 and 4vs4.
agentcom wrote:Another topic MERGED. Searching is your friend.
maxfaraday wrote:What I suggest concerns ONLY 1vs1 trench games;
-no abuse possible (apart from sd and multis but that's already forbidden so...)
-no waste of time when the outcome of the game is already known
Marvaddin wrote:Note from Sully/TFO:
A surrender button has been suggested and rejected many times. In fact, this site used to have a surrender button but it was abused and hence the button was removed. This thread is a complilation of over 100 threads of people asking for Surrender Buttons or Resign Boxes or Forfeit Flags and the exasperated rejections of handfuls of moderators. It's not going to happen.
If you insist on wasting time by starting a unique thread, I insist you read through this one first to be certain your idea has not already been rejected.
No, it won't be added for certain game types either.
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