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Snorri1234 wrote:This suggestion is just silly. One of the few things that was in every boardgame and on every risk-site are the dice.
I mean, feel free to play this at home or make a new site, but it just seems silly to put it as an option.
And even if it was an option, it certainly shouldn't be ranked as actual games.
cicero wrote:Yeah, but apart from all that ?
But more seriously you say that "games will go on for much longer" and also that it "looks pretty biased towards the player who goes first" and that it "will make team games a farce, as the team going first simply needs to target one player to win the game" ... ?
Personally I agree with the last two (and most of your other) objections, but I'm confused as to how the first objection can also be true.
e_i_pi wrote:cicero wrote:Yeah, but apart from all that ?
But more seriously you say that "games will go on for much longer" and also that it "looks pretty biased towards the player who goes first" and that it "will make team games a farce, as the team going first simply needs to target one player to win the game" ... ?
Personally I agree with the last two (and most of your other) objections, but I'm confused as to how the first objection can also be true.
Sorry Cic, I was making an assumption that removing the dice to reduce the luck factor would also involve removing the cards (ie - No Cards games) to completely remove the luck factor. I should have clarified that originally.
In fact I think a no-dice Flat Rate game would be very fun. It'd be akin to poker, gambling on what cards you have in your hands, and trying to guess what your opponent has, and whether they're defending a territory for card-value or if it's a strategic move.
Imagine an escalating game though... what would be the point of getting your fifth card? Honestly... if there is no luck involved, why would anyone cash-in. The first 3 or so cash-ins would be suicide. An Esc game with good players would turn into a *yawn* build game. Build games are the bane of this site - I have been stuck in 2 for about a month now. I am so glad I'm premium so I don't have to worry about game count.
But getting back to that escalating point - in order to get a set, you pretty much need 4 cards on average. To attain 4 cards, you're most likely going to have to take out 4 territories of (say for arguments sake) 2 armies each on average. That's 8 armies you have to take out for first cash-in. Why would you attack? Your relative weakness would be compounded by the more players in the game. Think of it this way - you play an 8 player game, everyone starts with 24 armies, you take out a 3-terr to begin. That means you have 21 armies, 1 opponent has 21 armies, 6 opponents have 24 armies. Why would you put yourself in that situation? It's what is generally termed 'suicide' on this site. Weakening yourself and another player thereby augmenting the strength of all other opponents. I can see a whole lot of bad coming from this suggestion...
crazycoders wrote:This would be great... I approve this idea...
Although the problem about having the advantage of deploying first is somewhat problematic. I think that this kind of game should only be played in freestyle mode since the fastest to deploy then would have the advantage. In sequential it could pose a problem and become an option that kills it's own popularity because of the unfair advantage sequential gaming works.
Paddy The Cat wrote:DO NOT DO THIS
Paddy The Cat wrote:i dont think original makers always make it best.. but i think a vast majority of the time the original makers make it better than some random dude on a risk website..
its a different game without dice, its not risk anymore
FabledIntegral wrote:I really disagree with people who always think the original makers make everything best....
Whether its the board game RISK or the Constitution of the USA....
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