Conquer Club

[GO] [Rules] Rank Restricted Games

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Postby The Imperator on Tue Mar 21, 2006 1:44 pm

Still, regardless of prior gaming, playing on Conquer Club deviates from tabletop Risk on many levels. Freestyle turns, Random Deployment, and original maps all take some adjustment for beginners even if they've played the board game. Probably not worth the effort to program in, but still.
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Postby thegrimsleeper on Tue Mar 21, 2006 1:57 pm

The Imperator wrote:Still, regardless of prior gaming, playing on Conquer Club deviates from tabletop Risk on many levels.


I thought that was the point...
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rank balance

Postby wacicha on Tue Mar 21, 2006 2:05 pm

that may be true in point of fact it is --- but the site just opened on january 2nd i believe and on january 27 th when i joined you could only play in 5 games at a time so basically we were all newbies and time wise we still are newbies on this site so we all learn as we go - course most have not played as many games as some of us but that is why it is important during the game if someone asks a question to help and answer him instead of ignore the queston just the other day i was in a triple & one of the players asked how do you transfer to partner he did not know it is a border to border transfer only and was getting frustrated that he could not transfer straight to the territory 4 people played after him not one answered till i got my turn although 1 guy did write LOL == now he knows
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Suggestion: Ranked games

Postby agarvin on Wed May 10, 2006 9:50 am

Perhaps another type of game should be allowed besides simple private and public games: ranked games where one must have a certain skill ranking to join.

This would help with two problems:
- Sometimes one is relunctant to join a game with players with low scores because of the great potential loss of points, especially if there's a great differential
- I wouldn't get any more games with someone who has just joined today and will never bother actually playing, disrupting the balance of the whole game. I'm in two separate 4-person games where half the players are deadbeats. People with ranks have shown a commitment to actually play games.

I'd like a chance to play several experienced people, but I'd like to just come in, see a game, and join it, rather than private-mailing around to get a group together for a private game.
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Postby Scorba on Wed May 10, 2006 9:55 am

Yes, this would be a god send. Every time we get four or five decent players together some new recruit always seems to join and dead beat.
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Deadbeats...again

Postby Villains on Sat May 13, 2006 6:11 am

This might have been asked already, but I couldn't see it on the forum.

Would it be possible that when you're starting up a game an option could be included that you could choose to only allow ranked players(private & above) to join?

The vast majority of deadbeats seem to be noobs.

I realise it may seem unfair to future members who wouldn't forget about games and wouldn't go deadbeat but they would only have to complete 3 games to get a private rank.
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Postby wacicha on Sat May 13, 2006 6:39 am

they only way would be to start a private game and post it in the callout section then give the password to who you feel is not a deadbeat
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Postby Villains on Sat May 13, 2006 9:48 am

ok, thanks
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rank requirements

Postby craig84 on Fri Jun 30, 2006 2:09 am

such as in socom online i purpose that u can have a rank requirement for a game u start, such as im a captain so i can have only captains and higher etc.., this might take care of deadbeats that are questions marks and privates.

tell me what u think good idea or a bad idea?
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BE CAREFULL THOUGH

Postby kwolff on Fri Jun 30, 2006 4:37 am

The only problem is that then noob's might get caught up in more of those games resulting in new players leaving .......I know if i signed up for four games and they all had a deadbeat or two i wouldnt have stayed.....
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Postby Marvaddin on Fri Jun 30, 2006 8:03 am

This IS a good idea, but discussed already... the new players thing is the bad side of it. Maybe it should be another type of game, we could have public games, private games, and ranking games, and these only should only be created by premium, too, to make sure we would always have some public games with players.
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Postby eddymush on Tue Jul 04, 2006 3:02 pm

i like marvs idea
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Rank/Score Limits for Joining Games *Rejected*

Postby General Mayhem on Tue Jul 11, 2006 2:02 am

Although the new deadbeat losing points system should help, people with zombie/deadbeat accounts can still ruin a game or cause serious disadvantage to the opposition, until they get their point under the new system.

The existing problems are still:

a) the other team can still get into a winning position within 3 rounds of your team mate deadbeating.

b) a zombie player with a low score can deadbeat and ruin the scoring in a game.

c) a zombie player with a purposefully low score can play to win and f*ck up anyone with a normal to high score

My thoughts (if it were possible) are:

Rather than having to set up private games and invite chosen players why not limit the rank or score of players that can join your public game?

A player with a half decent score/rank is less likely to deadbeat period.
You get to play decent honest player of your preferred minimum ranks.

the lower ranks and recruits can still play their own level players in order to advance.
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I think.....

Postby kwolff on Tue Jul 11, 2006 2:22 am

I think you can do that already by doing the private games so I dont see why it has to be put in as an option...........
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Postby AK_iceman on Tue Jul 11, 2006 2:23 am

it shouldnt be the standard, but i would like it as an option.
I do enjoy playing higher ranked players, but if this were the standard it would make it impossible for me to steal points from newbs. :wink:
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Re: I think.....

Postby AK_iceman on Tue Jul 11, 2006 2:25 am

kwolff wrote:I think you can do that already by doing the private games so I dont see why it has to be put in as an option...........

The difference is you dont have to send a pm with a password to every high ranked player in order to start a game.
They would simply be the only ones who could join.
There should also be a new name for this type of game so you could search for them with game finder.
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I stand corrected

Postby kwolff on Tue Jul 11, 2006 2:42 am

yes as an option I see your point , it would be very handy .....It would go along the lines of also maybe putting tabs on the join game so you dont have to look at everyone elses singles games when you are trying to find a team game ......
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Postby lackattack on Tue Jul 11, 2006 6:56 am

I don't like this idea. What if it became popular? New recruits would have trouble finding games. They would be stuck in games with other new recruits and their first CC experience would be full of deadbeating.

You only get one chance to make a first impression
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Postby TuckerCase on Wed Jul 12, 2006 9:39 am

I think doing this would cause some points inflation. It would be easier for higher ranked players to maintain or increase their scores. So that's something to consider. Also, and more importantly, I don't really like the idea of public games that are restricted to an elite. Keep public games public.
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Postby HighBorn on Wed Jul 12, 2006 9:52 am

i will vote yes on this one but "ONLY" as an "option" nothing more...... lack..... ;)
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Postby max is gr8 on Wed Jul 12, 2006 10:45 am

I'm sure I have already suggested this

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Suggestion..... game set up.

Postby jay_a2j on Thu Aug 10, 2006 11:14 am

Most games that I have played where people join then never play involve players with ( ? ) as their rank. I think there should be an option during game set up to exclude the non-proven players from your game. The (?) could play other (?)'s until they prove they will play the game. I usually set games (and drop them if a (?) joins as my partner) because I do not know if they will stick around CC long enuff to play or they just "stumbled" across this site, set up an account...never to return. I cannot "monitor" my waiting games to ensure I have a game that will move along at a decent pace. Or maybe a "drop game" option during play as I would rather lose points then take 2 months to play a game.















?
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Postby AK_iceman on Thu Aug 10, 2006 2:34 pm

If new recruits only played new recruits, how many do you think would stay at the site?
I agree with you that most dont know how to play the game, or never show up again. But we should be trying to help them instead of blocking them. If you see a new recruit in your game as your partner, send him a pm or something. Give him some ideas on how to play his turn. If he makes a few friends quickly on the site he is more likely to stay and buy premium.
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Postby reverend_kyle on Thu Aug 10, 2006 8:16 pm

I think hed be better playing with a hardcore liberal as his partner...

at least that combo could win a game.
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Postby jay_a2j on Thu Aug 10, 2006 10:00 pm

reverend_kyle wrote:I think hed be better playing with a hardcore liberal as his partner...

at least that combo could win a game.




yeah that worked well for Gore and Kerry. :wink:


I don't mind helping others play the game but what if they joined and never return to CC? Then you're stuck in a slow game (like the 6 player with 4 new players game I'm in)
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