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Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
nicestash wrote:Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
While I'm all for your initial suggestion, I would hate this. I make that mistake maybe 1 in a 1000 times, and I don't want to have to spend an extra 5 seconds confirming my choice for the other 999 times.
greenoaks wrote:jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.
jjleblanc25 wrote:greenoaks wrote:jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.
If only there were other members, like yourself, that think this is a good idea... oh wait, there are. And paying a coder for an hour's worth of work shouldn't be too hard to cover.
Again, I've enjoyed listening to you not be helpful, but indeed be a smart a$$.
greenoaks wrote:jjleblanc25 wrote:greenoaks wrote:jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.
If only there were other members, like yourself, that think this is a good idea... oh wait, there are. And paying a coder for an hour's worth of work shouldn't be too hard to cover.
Again, I've enjoyed listening to you not be helpful, but indeed be a smart a$$.
you still haven't given a decent reason for why we members should pay to help you overcome your problem.
greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
patrickaa317 wrote:greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
So are you against this suggestion all together or are you against it because you feel there are more important things to get done first? If this was implemented would you experience a less enjoyable time on the site? Or do you feel as though this would give you a disadvantage in a game?
"suck it up cupcake" & "it'd cost money to develop" are both fairly poor reasons to be against it. If the admin or developer came back and said the whole site had to be overhauled to make this happen, then yes, I'd agree with you but both of us know this is most likely not a huge coding effort. So please elaborate why you are so adamant against this suggestion to further the conversation.
greenoaks wrote:are you sure you do/don't want to cash spoils this round?
are you certain you want to deploy x troops there?
are you sure you want to attack that territory?
is x really the number of troops you want to advance?
is that really where you want to fort from?
fort to?
are you sure that x is the amount of troops you want to fort?
there are 7 more buttons to implement covering other aspects of the game. why stop there. if someone is too stupid or clumsy to hit the right button that we need to code a 'Are you sure' button, how do we know they'll click that one right? we better have another set asking if they meant to select what they did with the last one. and another set to make sure this one is selected correctly. and another one after that, and after that, and after that.
mistakes happen, people change their mind. i don't want a site that makes us check and recheck every fucking move.
greenoaks wrote:patrickaa317 wrote:greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
So are you against this suggestion all together or are you against it because you feel there are more important things to get done first? If this was implemented would you experience a less enjoyable time on the site? Or do you feel as though this would give you a disadvantage in a game?
"suck it up cupcake" & "it'd cost money to develop" are both fairly poor reasons to be against it. If the admin or developer came back and said the whole site had to be overhauled to make this happen, then yes, I'd agree with you but both of us know this is most likely not a huge coding effort. So please elaborate why you are so adamant against this suggestion to further the conversation.
are you sure you do/don't want to cash spoils this round?
are you certain you want to deploy x troops there?
are you sure you want to attack that territory?
is x really the number of troops you want to advance?
is that really where you want to fort from?
fort to?
are you sure that x is the amount of troops you want to fort?
there are 7 more buttons to implement covering other aspects of the game. why stop there. if someone is too stupid or clumsy to hit the right button that we need to code a 'Are you sure' button, how do we know they'll click that one right? we better have another set asking if they meant to select what they did with the last one. and another set to make sure this one is selected correctly. and another one after that, and after that, and after that.
mistakes happen, people change their mind. i don't want a site that makes us check and recheck every fucking move.
greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.
so lets fill those tiny screens with buttons. or you could just suck it up.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.
so lets fill those tiny screens with buttons. or you could just suck it up.
jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.
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