Speed Tournaments - Advice & Recommendations Thread for TOs

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Teflon Kris
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Speed Tournaments - Advice & Recommendations Thread for TOs

Post by Teflon Kris »

This thread will provide advice for TOs planning to run tournaments.

Contents:
  • Recommendations
    Formats
    Step-by-step guide for short-duration tournaments


Recommendations
  • Consider the timing of your tournament carefully. A majority of CC players are from North America and Europe. Therefore, a time which would enable players from both continents to play would be advisable. If you are arranging an evening tournament then early evening in N America is late evening in Europe. Weekend tournaments can be successful for obvious reasons.

    Consider what kind of tournament format will work best for you. Will you be running a knock-out / bracket tournament that runs over a couple of hours? Will you be running a league-style tournament that takes place at a regular time and day each week. Or, perhaps you may be running a 'festival' style tournament that takes place over a whole day or weekend (which would invariably involve a win percentage determining the overall winner). Hopefully, organisers will create new, innovative tournament formats in time, although it is advisable to opt for a simple, manageable format for your first speed tournament.

    Select your maps very carefully. Maps that are too large or too complicated may put many players off and make recruiting difficult. Often small and simple maps can be popular.

    Choose your settings very carefully. Automatic and sequential are much more popular than manual or freestyle. Flat Rate and No Spoils may cause games to drag on for too many rounds and make your tournament run over time (unless you are using small maps). Similarly, games with too many players may take too long for each round to be played whilst 3-player games can sometimes be an issue if two players decide to 'pick' on the third player. If you are using fog of war then consider if you wish to have any rules and consequences about players disclosing each other's whereabouts and troop numbers in game chat.

    Consider whether to have any rules and consequences about 'truces' / 'pacts' / 'alliances'. This can often be an issue in speed games where players attempt to manipulate one another in game chat.

    Once you have set-up your thread, it is advisable to undertake additional recruiting. It is a good idea to send a PM to players from previous speed tournaments, as well as any tournament player lists you may have yourself. You can find a list here.

    When you have received your privileges, set-up your first games. This will attract some players who notice the tournament when using Game Finder to find public speed games.

    Send your signed-up players reminders of the tournament start time - preferably the day before the tournament and 30-60 minutes before the start time.

    Be prepared to send a lot of PMs to players to join games. This is especially the case at the beginning of a speed tournament. Consider how long you are prepared to wait for a player to join before you seek reserves.

    To minimise problems setting-up games have clear rules about players joining (& not dropping games whilst they wait for them to start). Be clear what you will do if if somebody goes missing half-way through a tournament - whether you will seek a reserve (e.g. player eliminated earlier in the tournament) or re-start a game with fewer players . Also, consider rules regarding players missing a turn.

    Don't panic if anything goes wrong, or you make a mistake. Speed tournament players are generally very understanding and appreciative of the extra effort involved from a TO. They will be willing to drop a game set-up incorrectly, or to wait for few minutes whilst you make a cup of tea. :D

    Consider having an assistant - somebody to help you PM players to invite them to join games at the beginning, and someone to consult if quick decisions are needed during the tournament.

    DJ Teflon is appointed to support TOs in running speed tournaments, contact him for advice and support, He may be able to provide you with some 'live' support when your tournament takes place.

    Make use of the advice thread available, it provides examples of succesful techniques used in previous tournaments.
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Teflon Kris
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Speed Tournaments - Formats

Post by Teflon Kris »

Previous speed tournaments can be categorised into 4 formats.

Potentially, future formats may be devised by creative Tournament Organisers however.

Regular Time-Slot Format
Spoiler
This format involves player playing one or two games at the same time each week.

Once recruitment is complete, this is perhaps the least difficult format to run from a TO perspective.

Typically, this would involve a league-style tournament, although, the examples below also show how this could be a bracket-style tournament:

European Speed Cup

Trans-Atlantic Speed Cup

The Speed League - Season 1

The Speed League - Season 2

The Speed League - Season 3

To summarise the key learning points of these tournaments:
  • Obviously, TOs must ensure they are available for every week of the tournament.

    Tournament Organisers need to be prepared for some manic action for half-an-hour or so each week. This is because games need to be set-up and players directed towards games according to the number of players tuurning-up.

    In a league format, it is worth having a flexible system so that players can play a second game if they wish - this increases participation and fun and enables late-arrivers to often get a game.

    The tournament organiser should join his / her games last. Firstly, this avoids the TO trying to play and organise at the same time, and, secondly, it enables the TO to use him/ herself as a player to fill a game with a free slot.

    Keeping player numbers in each game relatively low avoids extended waiting for games to start and finish - this is essential for this tournament format as some players may only have an hour or so available. The Trans-Atlantic Spoeed Cup encountered this problem with a 5-player flat rate game. Keeping player numbers down to 4 is advisable.

    League systems need to be flexible and ensure players missing the odd week or dropping-out does not ruin the league for other players. 'Round-robin' league systems should therefore be avoided. This was the original intention with Speed League Season I. To be succesful this system would have required a long season and many players dropped-out through the season as their circumstances changed. Unfortunately, this meant that their games no longer counted as part of the tournament, resulting in regular re-calculations of the league table and fixtures, and great dissappointment for the player who was originally in a winning position. Subsequent speed leagues were more successful as they involed shorter seasons (typically 5 weeks) and didn't involve a strict round-robin system so that players not turning-up some weeks had no effect on other players.
Short-Duration Format
Spoiler
This format involves (typically) a knock-out / bracket-style tournament run over several hours.

Here are previous examples of such tournaments:

Speed Terminator I

Speed Terminator II

Speed Terminator III

Speed Terminator IV


2010 Official CC World Speed Cup


Speed Assassin I

Speed Assassin II

Speed Assassin III

To summarise the key learning points of these tournaments:
  • The format requires intensive work by the TO for several hours, as well as contingency plans if the notified time period is over-run (e.g. finishing the tournament with casual games) and contingencies for different numbers of players attending on the day.

    Well-known and popular maps prove to aid recruitment. It is likely that Speed Assassin III failed to achieve the required number of players due to the complexity of some of the maps involved.

    Keeping player numbers in each game relatively low avoids extended waiting for games to start and finish - this is essential for this tournament format.

    Arranging a bracket format which gives all players at least 2 games is also popular. Speed Terminator IV shows one way in which this could be done (game winners progressing 2 rounds and other players just progressing 1 round).
24 / 7 Format
Spoiler
This format runs constantly, with players joining empty games and being responsible for finding opponents to play.

Quite simply, having recruited players the tournament organiser(s) sets up games regularly, ensuring ther are always games to join.

Players join games at a time convenient to them.

For this format to work, a large number of players need to be recruited, to ensure that there are plenty of players on-line at any given time.

A classic example of this format is HA's 1 v 1 Weekly Speed.


There are some similarities between this format and the Chatters 1 v 1 tournament.

This is proving to be a succesful tournament with a large number of participants.
Festival-Style Format
Spoiler
This format runs over a whole day, or perhaps weekend.

Quite simply, having recruited players the tournament organiser(s) sets up games regularly, ensuring ther are always games to join.

Players join games at a time convenient to them, and additional 'live' players are also recruited during the tournament.

As players typically play for an hour or two of the entire tournament, then the winner is most fairly determined by a win percentage, or kill percentage score.

Agaian. there are some similarities between this format and the Chatters 1 v 1 tournament.

A good example of this tournament is coded's Speed Doodle Assassin. This proved to be a very succesful tournament with a high number of participants.

Unfortunately, the success was not repeated when coded attempted to run a similar Speed Doodle/Lux Assassin Tournament 2 tournament.

Quite possibly, to ensure such a format works, games with fewer player numbers would be advised (e.g. 3-and-5-player assassin games in this case).
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Teflon Kris
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Speed Tournaments - Step-by-Step Guide

Post by Teflon Kris »

The step-by=step guide for short-duration speed tournaments is under development and will be posted here very soon.

:D
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rdsrds2120
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Re: Speed Tournaments - Advice & Recommendations Thread for

Post by rdsrds2120 »

When will the step-by-step guide be here? :D

-rd
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Teflon Kris
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Re: Speed Tournaments - Advice & Recommendations Thread for

Post by Teflon Kris »

rdsrds2120 wrote:When will the step-by-step guide be here? :D

-rd
Very soon - I will need to take screenshots to make it as user-friendly as possible - so I will do this next month (May) whilst running my next tournament.
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