How it will work
* There will be two groups, TO's and participants.
* Each group will have a leader by election (process explained below)
* each round, both sides select half of their group to go on offense, and half to go on defense.
* offensive players attack people on their home map (process explained below)
* defensive players get attack on their home map.
* if an offensive player wins, then the defender is dead.
* after all games end, the round ends
* the team that loses (more people died) gets to even out the numbers again by choosing enough people to make the numbers even again. so if it ends 22 to 18, the group with 18 gets to steal 2 people. BUT they cannot steal the captain.
* if there is an odd number say 23 and 18, the winning team gets the benefit and still only 2 ppl are stolen
* once the numbers are even again (if odd then the team with odd numbers gets to chose who sits out) we repeat the process.
* If the captain dies in battle that team re-elects a new one
* the elctions will be via PM, people must say, "i would like to run" while signing up to b on the ballot, and you cannot vote for urself
* also while posting, you must say a home map and settings.
* the winner will be the winner of the final round where the two captains go head to head, on which the settings will be random and the map will be classic
* the captains must always be one defense and risk their lives, until the final battle
* captains can not make them selves to sit out a round in odd v even matches
a.sub wrote:killmanic wrote:so if i intentionally as captain leave my weaker teammates on defense and have them killed then i get to steal the best people from the other team? that doesnt seem fair
yes but if both teams do that, then both teams take massive losses, not to mention by doing that, you are making your future enemies strong people.
a.sub wrote:barterer2002 wrote:What's the endgame?
well as you can see the groups get smaller after each round, so the final game will ve when there are 2 people* when theu duke it out there will be one winner and the group that wins is the group they are part of now**
*in the event of three people, the side with two must duke it out so that each side only has 1 player, once again random settings classic map
**i say "the group they are part of now" because in the game they can switch sides
a.sub wrote:BaldAdonis wrote:So when you have an odd number on each side, who gets more home games?barterer2002 wrote:So you end the round with 8 TOs and 6 regular players, the regular players claim one of the TOs to join their team to even it out at 7 v 7.
ooh good call, well, we have two teams, and i can see a quarter from where i am standing. thx for the critique, that could have caused problems!
NOTE: the initial size of the groups will be the size of the smallest group. so lets say we have 20 TOs and 17 players, then the last 3 TOs to sign up will be reserves is we get a deadbeat and vice versa
ga7 wrote:Do the settings to choose also involve turn order? If it's only seq, in for players ^^
no it does not include play order, but good question[/quote]