
Moderator: Tournament Directors
macbone wrote:DK, I think you should call the second No Spoils and reform it as an Escalating game. =)
... I do think, however, that we should celebrate our time sunbathing on the beach at Cairns (or sunbaking as they call it in Australia) with a nice laid-back No Spoils game too. To prevent the No Spoils game from getting too relaxed, and lasting forever, we will make it a Terminator game, and give double points for kills. This gives people some reward for going all-in. We will also have a No Spoils Trips game. Of course all the games will be Sunny -- we wouldn't want our resort stay to be spoiled by Fog!
Each player will participate in the following:
One 6-player Automatic No Spoils Chained Sunny Terminator game. This game scores two points per kill, with no other bonuses for winning or for finishing second. ...
macbone wrote:DK, I think you should call the second No Spoils and reform it as an Escalating game. =)
GregDavidson wrote:I'm fine if you want to turn it into an escalating game...this deadlock has been going on long enough.
GregDavidson wrote:Well, that didn't work out as planned....
musteriuz wrote:Hey, Duke, how did your nightmare week go? Are you about ready to set us on our journey to the next city?
Dukasaur wrote:Phase Five, Sydney
Okay, we leave the relaxed beach-bum life behind and head to the big, busy city of Sydney. Here we will pick up the pace to Big City level and definitely use Escalating as our only setting. We will also play more games and get fewer points for each, to simulate the daily grind of working class life.
Each player will participate in the following:
One 5-player Automatic Escalating Chained Sunny Standard game.
One 5-player Automatic Escalating Chained Foggy Standard game.
One 5-player Manual Escalating Chained Sunny Standard game.
One 5-player Automatic Escalating Adjacent Sunny Standard game.
One 5-player Automatic Escalating Unlimited Foggy Standard game.
All of these Standard games score 3 points to the winner, 2 points to the 2nd place finisher, 1 point for 3rd place, and nothing for 4th and 5th.
One 5-player Automatic Escalating Chained Sunny Assassin game.
One 5-player Manual Escalating Chained Foggy Assassin game.
The two Assassin games score 4 points to the winner.
Max 5 points awarded for the "colour and flavour" bonus.
Maximum possible: 28 points
snapdoodle wrote:hi,
sorry for not replying earlier. the map is best played 4v4 or 3v3.
8 player ffa usually guarantees at least 20% of games end in stalemates because of the size of the map (stalement being a game that last longer than 1 month with constant turn taking). You can do a 5 player ffa and it lessens the stalement factor a bit but that would be the most I would go.
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