So I came up with a new idea: How about a series of 64 tournaments, of varying format and on varying boards, each with a theme? The winner of each gets to participate in the GRAND CHAMPIONSHIP, a NCAA basketball style tournament, with predetermined settings for each matchup! Win more than one, find yourself on multiple bracket lines and more chances to win it all. The winner of tournament 1 will get first pick of the 64 slots, tournament 2 second pick, and so on. Some tournaments will have teams, some singles. Some have Fog related settings, some Spoils settings, some on certain boards, some on any board.
Info about the Grand Finale and about the Series is available here:
viewtopic.php?f=89&t=140939This tournament will begin around June 20th, depending on the number of players signed up. I reserve the right to start it sooner if the number of players is getting higher than I think this can handle. Signup in thread with a mark attached to your name (one of the twelve words in all caps below). All games are auto/sequential. Spoils/reinforcements/fog vary and are listed in the three capital letters after the map name.
Elements Battle
This tournament is based on the card game Elements. For more information, see elementsthegame.com Each player begins with 100/100 HP. Some basic terminology is defined below (feel free to read or skip to the heading Tourney info)
Brief Definitions
Heal ā Increase your current HP, but not to a value higher than your current max.
Grow ā Increase your current and max HP.
Poison Counter ā after every game, you take one damage per poison counter on you, even if you win.
Vengeance Counter ā if you are defeated, deal one damage per vengeance counter you currently hold to your opponent, and lose one vengeance counter.
Mark ā Increases the likelihood that a specific element will be chosen. Each player may only have one mark, but it may be double, tripled, quadrupled etc.
In this tournament, each player begins with 100 current and 100 max HP. In each round, you will play against one opponent on one of the 12 elemental maps. If you win, you get to choose from the effects that are available within that element. When you sign up, choose a āmarkā of one of the 12 elements. The more living players wearing a specific mark, the more likely that element will be played in any given round, though any of the 12 can still appear. Every 5th round will be a "rainbow" round in which the individual head to head matches do not have to be on the same element, but are each chosen independently.
The 12 elements and their effect choices are listed below
ENTROPY - Madness, NCF
Dissipation Shield ā the next three negative effects used against you take only 50% of their original power.
Purple Dragon ā Deal 10 damage to your defeated opponent.
Chaos Seed ā An effect from all possible effects in all elements is randomly chosen.
DEATH - Halloween Hollows, ECF
Arsenic ā Deal 2 direct damage and one poison counter. If your opponent loses any of their next three matches, they gain an additional poison counter for each defeat.
Poison ā Give your opponent 2 poison counters.
Bone Dragon ā Deal 10 direct Damage
Flesh Spider ā Deal 3 damage, and gain protection from dragons for 3 battles.
GRAVITY - Space, OAS
Graviton Fire Eater ā deal 2 damage for every Fire mark on a living player to your defeated opponent.
Colossal Dragon ā Deal 7 direct damage
Black Hole ā Destroy the mark of up to 3 players you have defeated.
EARTH - World 2.1, ECS
Stone Dragon ā Deal 8 direct damage
Stone Skin ā Grow by 5 times the number of Earth marks on living players.
Gnome Rider ā Increase your mark by one of the type you are already wearing, or switch your mark.
Earthquake ā Gain 3 vengeance counters; this effect can be doubled or tripled if your mark is doubled or tripled but you may not gain more than 9 in a single battle using this effect.
LIFE - Woodboro, ECS
Heal ā Heal 20 HP
Adrenaline ā Double the next effect you use
Forest Scorpion ā Deal 1 damage and 1 poison counter.
Emerald Dragon ā Deal 10 direct damage
FIRE - AoR 3, EUF
Crimson Dragon ā Deal 12 direct damage
Fire Spirit ā Deal 2 damage for every Fire mark on a living player
Phoenix ā Deal 7 damage; gain 6 vengeance counters
WATER - High Seas, FCS
Chrysoara ā Give your opponent one poison counter for every death or water mark on a living player, no more than 5.
Ice Dragon ā Deal 9 direct damage
Purify ā Remove all poison counters from yourself and Heal 10 HP
LIGHT - Solar System, ECS
Golden Dragon ā Deal 10 Direct Damage
Holy Light ā Heal 10 and gain 2 turn immunity from dragons
Pegasus ā Deal 3 damage for every Air mark on a living player
AIR - Lunar War, ECF
Azure Dragon ā Deal 9 Direct Damage
Unstable Gas ā Can only be used if at least 3 fire marks are on living players. Deal 20 direct damage to your opponent.
Fog Shield ā Avoid the next two negative effects aimed at you.
Firefly ā Increase your mark by one of the type you are already wearing, or switch your mark. Deal 1 direct damage.
TIME - Egypt: Valley of the Kings, ECF
Devonian Dragon ā Deal 10 direct damage.
Anubis ā Deal 5 damage; gain 5 Vengeance counters
Fate Egg ā Randomly uses an effect from any element.
Reverse Time - Increase your mark by one of the type you are already wearing, or switch your mark.
DARKNESS - King's Court, 0CF
Black Dragon ā Deal 10 Direct Damage
Nightfall ā Double all future Death or Darkness effects you use.
Vampire ā The next damage you deal, you heal as well by an equal amount.
Gargoyle ā Grow 20; can only be used if at least 2 Earth marks are on living players.
AETHER - 8 Thoughts, 0CS
Phase Dragon ā Deal 8 Direct Damage; Immune to protection from dragons
Phase Spider ā Deal 4 damage and gain 4 turn protection from dragons
Fractal ā Change your opponents mark to the mark of your choice
Parallel Universe ā Use the effect of your choice that has been used by or against you earlier this tournament.
Players
1. uk massive, TIME 30/100
3. ChaosAurion, GRAVITY 125/125 (Dissipation 3)
4. crazycolin, 22/100
5. mwaser, WATER 125/125 (5 Vengeance)
6. dumhic, TIME 57/100 (Nightfall)
7. Jessamine, EARTH 39/100 (8 Poison) (2 turn dragon)
8. br4nd0n2002, AETHER 91/100 (2 turn dragon)
9. DoomYoshi, WATER 57/100
11. GreenBaize, LIGHT 85/100 (5 Vengeance)
12. spartacus65, EARTH 85/100 (5 Poison) (2 turn dragon)
13. pridekiller, 79/100
15. italianipastido, WATER (X2) 75/100 (1 Vengeance)
16. Riskmaniac31, 80/120 (7 Poison)
17. Risk_Averse, EARTH 80/100 (5 Vengeance)
18. sandman175, LIFE 110/125 (5 Vengeance) (1 turn dragon)
19. MattiWacklin, LIGHT 57/100 (5 Poison) (2 turn dragon)
20. traffic133, WATER 94/100
22. brett2000, LIFE 62/100 (5 Poison)
23. M.K.C88-90, DARKNESS 67/100 (5 Poison)
24. rjhankey, AIR 112/125 (5 Poison) (2 Vengeance) (2 turn dragon)
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!