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Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
At least that's how I read it...
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
At least that's how I read it...
natty_dread wrote:I was wrong
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
DiM wrote:dont bother putting up a new poll. instead focus on the map, add terits and stuff and then people will llike the idea. at the moment you got mostly negative votes cause frankly they have nothing to vote on.
gimil wrote:Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
At least that's how I read it...
I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml.
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
natty_dread wrote:I was wrong
bryguy wrote:for both to me they only are for conquest
anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
edbeard wrote:bryguy wrote:for both to me they only are for conquest
anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
?
are there some rules not shown on this map?
one thing I noticed is that the map is 801px high. So, remove that 1px!!!
You have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.
from there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...
gimil wrote:bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
realm and feudals goal is to build an empire, although feudal does it better . . .
DiM wrote:gimil wrote:bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
realm and feudals goal is to build an empire, although feudal does it better . . .
feudal does it different. not better not worse.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.
and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.
Put in the names and keep the numbers in the corner of the territory.bryguy wrote:ok nvm, i think im gonna have to keep the numbers, cause it helps for how much famine hits where
bryguy wrote:and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them
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