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Unit_2 wrote:it is in the right way, but i see that bray and utin are in differnt text then the others.
gimil wrote:Still very similar, but a step in the right direction. But why do all terrs have a name and a number?
Sir. Ricco wrote:Take a look at the Grande Canyon for ideas
bryguy wrote:those are really good suggestions, but i have a few questions
for 7. where did i put Trando? or did u mean Thrando?
yes i ment Thrando
for 8. could u explain that a bit better??
by siege units i mean catapults, storm rams, or any type of siege mechanics that could possibly breach through or bypass a wall (storm towers, ladders, you name it) thus, genererating a way inside the wall, making the desert a bit more vurnable to outside attacks, still it's needs to be 'one-way attacking' and not bombarding (or maybe bombard from 'Bayrla' and 'Reyla' and one-way attack from 'Thrando' and 'Orto' in any case it's to get rid of the 'one possible way in' still there would be that 1 way out, but since it borders 3 territories (it only borders 'Sasn and Ecsel now but i suggest bordering 'Neba' as well) tho now i think about it, might be better to split the 'scorpions pass' in 2 territories also, the outer one (bordering 'Sasn, Ecsel, Neba. And 'Inner Scorpion Pass') having a negative army bonus (like you stated somewhere else in this topic) and the upper one (bordering: 'Outer Scorpion pass', 'Rocna', 'Bena' and 'Lam') without any bonus or negative bonus, this is for balance issues, think of it what will happen if one controls the desert and has about 7 possible ways in, because you can't hold the one territory protecting you from the outside, because of the negative bonus, and 3 more ways (2 siege ways and the nomad way) in.
because the siege units off course need repairs (and because otherwise they might become too powerfull weapons) they might have a (quite big) negative army bonus on them, or a high famine level, or the need to be repaired with would (about the same as your famine system but the only way to solve it is getting wood, instead of fruit or food, obviosly you ain't gunna repair a catapult with and apple, or are you ?
i hope i explained well enough, if you have any specific questions or comments on this, i'd love to hear it.
off course they are still just suggestions, but i'd love to help you make this map as balanced and fun to play as it can get, i know you put a lot off effort in it and i will be gld to help you with it anywhere i can
for 10. how about something like "feed the nomads and they will help u" or something like that?? off course, the point of the nomads in the first place (the #1 reason i added them as a suggestion that is) was connection the desert with the 'soutern islands' as i call them, but off course you can add more to it, like trading or feeding them, the reason why i made the camp 'fortified' (and the only way in or out would be the oasis, cuz that's the most likely spot to find nomads, i mean how the hell are you going to find nomads in the sand while the wind blows away their footprints like all the time? and nomads are constantly on the move anyways) is to not make the desert TOO vurnable to outside attacks (if there is a way in by connecting a dock or a market or any other kind of 'trade route' just above the oase without having any form of unpassable, you'll leave 30% of the territories inside the desert open to attack, making it way to hard to defend, that's why i suggested making it more or less fortified, but i think that's not the point, just a bit of explanation) you can off course give an army bonus for 'feeding' them or 'trading' with them or whatever you like, will add a nice positive twist to the game, and it will not effect the balance in any way, while the nomad camp, trading docks and food are actually pretty much scattered all over the map, (if the conditions for 'feeding the nomads' would be anything like: "holding 1 resource of choice, a (trading) dock and the nomads camp would give you a bonus of X armies a turn") since the resources are all over the place, the nomad camp is in the north, and the trading docks are south and centre of the map, it will balance itself out pretty well i guess
and as i said at the beginning of this post, really good suggestions
bryguy wrote:for 8. could u explain that a bit better??
by siege units i mean catapults, storm rams, or any type of siege mechanics that could possibly breach through or bypass a wall (storm towers, ladders, you name it) thus, genererating a way inside the wall, making the desert a bit more vurnable to outside attacks, still it's needs to be 'one-way attacking' and not bombarding (or maybe bombard from 'Bayrla' and 'Reyla' and one-way attack from 'Thrando' and 'Orto' in any case it's to get rid of the 'one possible way in' still there would be that 1 way out, but since it borders 3 territories (it only borders 'Sasn and Ecsel now but i suggest bordering 'Neba' as well) tho now i think about it, might be better to split the 'scorpions pass' in 2 territories also, the outer one (bordering 'Sasn, Ecsel, Neba. And 'Inner Scorpion Pass') having a negative army bonus (like you stated somewhere else in this topic) and the upper one (bordering: 'Outer Scorpion pass', 'Rocna', 'Bena' and 'Lam') without any bonus or negative bonus, this is for balance issues, think of it what will happen if one controls the desert and has about 7 possible ways in, because you can't hold the one territory protecting you from the outside, because of the negative bonus, and 3 more ways (2 siege ways and the nomad way) in.
because the siege units off course need repairs (and because otherwise they might become too powerfull weapons) they might have a (quite big) negative army bonus on them, or a high famine level, or the need to be repaired with would (about the same as your famine system but the only way to solve it is getting wood, instead of fruit or food, obviosly you ain't gunna repair a catapult with and apple, or are you ? nah, there gonna fix it with grapes and fire the apples at the wall
i hope i explained well enough, if you have any specific questions or comments on this, i'd love to hear it. no thats very explanatory now, ty , comments ill put in later
off course they are still just suggestions, but i'd love to help you make this map as balanced and fun to play as it can get, i know you put a lot off effort in it and i will be gld to help you with it anywhere i can
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