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CC Greasemonkey Script (beta .5) "Band-Aid Release"

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CC Greasemonkey Script (beta .5) "Band-Aid Release"

Postby Tr0y on Wed Sep 20, 2006 4:21 am

If you do not know what this is or how to install it please go to http://greasemonkey.mozdev.org/

Regular Version
http://personal.ecu.edu/tnt1202/conquerclub.user.js

Colorblind Version ( adds letter indicators to armies on the map )
http://personal.ecu.edu/tnt1202/colorbl ... ub.user.js

Make sure you hit refresh and you see "// version 0.5 BETA!" on the second line.

Changes:
- took out all the status icon stuff.
- changed player name discovery
- removed donation button ( donations still welcome though 8) ... paypal troythompson@nc.rr.com )
- couple minor fixes

I'm probably missing something, but it's 5:20am so... yea.

Let me know if you have any problems.
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Postby AK_iceman on Wed Sep 20, 2006 4:31 am

Thank you soooo much TrOy. This was very much needed. :D
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Postby ZawBanjito on Wed Sep 20, 2006 4:48 am

Horray! Tr0y for the Second Coming! He's got my vote!
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Postby gavin_sidhu on Wed Sep 20, 2006 4:52 am

thank god and Tr0y.
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Postby zip_disk on Wed Sep 20, 2006 4:53 am

Works so far. Thanks. :D

Dice analyzer doesn't seem to work but that's not one of your creations to worry about.
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Postby Tubby Rower on Wed Sep 20, 2006 5:10 am

I'll look at the dice analyzer today and see if I can get it working, but to be honest it might be a couple of days before I can get to it. I have some "real" work to get done.
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Postby Kernal_Kronic on Wed Sep 20, 2006 6:11 am

TrOy, you are a Legend =D> We are not worthy...
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. Ulysses S. Grant

The best defense against the atom bomb is not to be there when it goes off.
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Postby docchaos on Wed Sep 20, 2006 10:36 am

Ok, I found a bug: Take a look at http://www.conquerclub.com/game.php?game=68065. It thinks netstorm still has 2 cards although he's eliminated.
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Postby Tubby Rower on Wed Sep 20, 2006 10:49 am

he was kicked out for missing 3 turns not eliminated. So his cards are still there.
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Postby docchaos on Wed Sep 20, 2006 10:54 am

Ooops, didn't look at the game log, my mistake.
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Postby casper on Wed Sep 20, 2006 11:10 am

thanks troy!!
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Postby cramill on Wed Sep 20, 2006 12:32 pm

Hooray! \:D/ =D>
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Postby thejackofhearts on Wed Sep 20, 2006 5:03 pm

Thanks Troy,

You might want to make it more obvious that this is the version that works with the updates, I had a little trouble finding it.

But I appreciate it emmensely.

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Postby cyberdaniel on Wed Sep 20, 2006 5:44 pm

Tubby Rower wrote:I'll look at the dice analyzer today and see if I can get it working, but to be honest it might be a couple of days before I can get to it. I have some "real" work to get done.

Don't warry, I already updated it. It comes as a separate script now.
"Every battle has been won before it's been fought." Sun Tzu
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AHHHHH

Postby evster on Wed Sep 20, 2006 8:28 pm

Thanks Troy,

Huge sigh of relief.....

You the man!

Ev
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Postby Tr0y on Wed Sep 20, 2006 9:17 pm

np 8)
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Postby mingotta on Thu Sep 21, 2006 7:52 am

you truly made my day man!!!
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Postby Herakilla on Thu Sep 21, 2006 8:52 am

ya troy! maybe i can go back to winning my games now!
Come join us in Live Chat!
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Postby AngryAnderson on Thu Sep 21, 2006 3:41 pm

Top banana!

:twisted:
You want to make alliances? Play doubles/triples games and stay out of my single player games lame brain!
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A++++

Postby YP_Legend on Sun Sep 24, 2006 5:21 am

:arrow: Very nice Troy, TY. Kudo's to you. :D Kindest wishes & best regards,


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Postby hitandrun on Sun Sep 24, 2006 8:11 am

Wow, that's cool!!
I'll lay of leaving my long list of sugestions now, you've got 'em all covered!
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Postby gavin_sidhu on Fri Sep 29, 2006 8:02 am

Hey Troy, how do you get rid of the screenjump? Ever since my internet decided to go really slow about a week ago its been kinda pissing me off.
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Postby Tr0y on Fri Sep 29, 2006 10:35 am

If you edit the script file search for
Code: Select all
OPTIONS['jumptomap'] = true;

change it to
Code: Select all
OPTIONS['jumptomap'] = false;
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Postby gavin_sidhu on Fri Sep 29, 2006 11:02 pm

kool, thnx it worked.
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Postby reverend_kyle on Fri Sep 29, 2006 11:31 pm

of course it did.. everyone knows true means you want it false means you dont want it and jump to map is a pretty clear indicaton of a screen jump.
DANCING MUSTARD FOR POOP IN '08!
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