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FabledIntegral wrote:Ditocoaf wrote:FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.
You can still attack more than one territory per turn? If so, it would still be faster by tenfold.
Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.
so my "yes" vote changes to a "no", as this would not change the game very much at all.
n00blet wrote:(Plus i added a poll now )
Ditocoaf wrote:Newly conquered territories cannot attack.
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
lancehoch wrote:Well, actually assassin is slightly based off of the real life board game. If you play with secret missions, some of the missions say eliminate all of the red armies or blue armies. So assassin does not really change the game all that much. Not being allowed to attack from a conquered territory would slow all games to a halt. Imagine Feudal Wars and AOR with this setting.
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Bones2484 wrote:n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Huh? The bombardment would make it impossible to ever get to a castle with such slow movement. It would take you at least 3-4 turns to get to a castle once you've broken into hostile territory and by the time you got there you'd have no armies left...
Ditocoaf wrote: It's just as hard for everybody.
Thezzaruz wrote:Ditocoaf wrote: It's just as hard for everybody.
Grind to a halt you mean...
Ditocoaf wrote:Thezzaruz wrote:Ditocoaf wrote: It's just as hard for everybody.
Grind to a halt you mean...
People say the same about no-cards games, yet lots of other people still play them.
And perhaps this wouldn't work as well on Feudal War... well, most settings don't work as well with every map.
Bones2484 wrote:n00blet wrote:i actually had big maps like feudal war in mind with this setting. it would not slow games to a halt...rather, people would just need to develop radically different strategies. instead of setting up line of territories to conquer through, people would need to surround the intended victim. choke points would be of greater value, and positioning one's troops would be key.
Huh? The bombardment would make it impossible to ever get to a castle with such slow movement. It would take you at least 3-4 turns to get to a castle once you've broken into hostile territory and by the time you got there you'd have no armies left...
kerntheconkerer wrote:Its ok but too far fetched from RISK which this site is based on..
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