Very interesting. New to the site, and have already noticed something quite odd.
In Freestyle play order, you cannot go first if went last on the previous round. This is fair so you cannot take countries, and go first to claim the bonuses. The website LOCKS your turn until someone else takes theirs right? WRONG. The website only locks your turn until someone else BEGINS their turn! You can take your turn last, and sit there clicking refresh until someone clicks: "begin turn." At which point, if you are fast enough, you can take your turn(collect units, deploy units and reinforce etc etc) BEFORE anyone else gets to do anything. You can see that this is the reason why the rule was implemented in the first place.
Granted (before I go into this any further), I will admit, I know "Freestyle" play is not an original and solid play-style, mainly used for fun. But still, in order to keep the way it was designed balanced, I propose the following:
CHANGE NOTHING in the way Freestyle turn order is played, just IMPLEMENT THE RULE that is already described in the Freestyle Rules. Simply LOCK the turn of the player who took the last turn in the previous round until at least one person COMPLETELY finishes his or her turn. A player must hit: "End Reinforcements" in-order for the previous round's Last-Turn-Taker to unlock his/her turn.
Is this not the essence of the rule? Making sure someone cannot take two turns in a row? The way it is now, you can. Thanks.