Moderator: Cartographers
Meditron wrote:I don't know if this has been said yet or not (I really didn't want to read all 12 pages in full) but I feel you could expand this map more and allow the German side the addition of the in-depth elastic defenses, create more of a system of trenches to work with. I don't really have any XML experience or programming knowledge to draw anything at all, but I the majority of machine guns on the German side especially were usually layered in the rear in front of the artillery so that the front trenches could be abandoned quickly to lure the enemy into heavy machine gun fire.
Meditron wrote:Additionally you could potentially have your machine guns with a certain bombard range, and then add artillery in with a longer one, since artillery played a huge roll in trench offenses up until the Germans developed new tactics (based on Russian design) at wars end.
oaktown wrote:Here's a thought that might improve legend/play clarity... what if the legend info about the "orders" (mortars and the like) were moved up to the top of the column, directly under the territories? It seems like that would just make more sense, and perhaps draw needed attention to them as territories.
Incandenza wrote:Ask anyone that's marooned a huge army on an artillery in waterloo, I guarantee they'll never make the same mistake.
Hopscotcher wrote:I have to admit I haven't read the entire log, but have you considered adding landmines somewhow? Perhaps if you take a space adjacent to a machine gun, you lose one extra troop or somesuch? just an idea.
Blitzaholic wrote:whoa Incandenza with a map, awesome
does it seem a little dark or hard to see?
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:maybe try putting the numbers on the bottom too, that way people can see them easier when they are reinforcing/attacking
saaimen wrote:LED ZEPPELINER wrote:maybe try putting the numbers on the bottom too, that way people can see them easier when they are reinforcing/attacking
I completely second that.
BUT... No size limitation issues then?
Maybe just move the whole grid up a bit. Then you could have the numbers be partially inside the squares, like the letters. Cause now, the numbers on top do take quite some space...
mibi wrote:Great map! Can't wait to play!
wcaclimbing wrote:The terrain texture is broken up at the top of the map. Directly under where the territory letters are.
It just breaks from one texture to another and doesn't look very good. A straight line all the way across the map, directly under the territory numbers.
Could you smooth that out a bit so it looks like one whole texture, not two different parts copy-pasted on top of eachother?
EDIT: I'm not completely sure how to explain what I'm seeing. If you don't get what I'm saying, I could try to explain it differently.
wcaclimbing wrote:Awesome.
The same thing is visible (but not nearly as much) along the right side of the map. Just in a few places. Not very noticable. But that could be fixed also.
For the boundary between the Map Legend and the Terrain texture, right now it just switches from one brown texture to another. Could you do either:
A. add a border or shadow or something to separate the two.
B. gradually blend the two together along that edge so there isn't much of a noticeable change between the two sides.
My vote would be for A, but either would work, I think.
If you need an idea for the border/shadow, I think what I did on Oasis would work well here. click here if you want to see the map.
I just did a one pixel black border along the entire thing. And a small shadow behind it to make the legend stand in front of the map.
I think that'd work for this map.
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