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Newly conquered countries cannot attack for the duration of the turn they are conquered on.
For example, if lancehoch conquers Country A from n00blet in Round 4, then Country A cannot make any attacks until Round 5.
In the event of mid-turn spoils-cashing, the troops received can be deployed on any regions as normal, but all regions are still restricted as they were at the beginning of the round.
Geger wrote:A question about the map : Can we limit to 'simple' maps only?
I like to join, but I don't like 'complex' maps like Prison Riot, Waterloo, AoR, etc
denominator wrote:How are you going to determine the groups? Random?
SuicidalSnowman wrote:Another suggestion, perhaps you should set the groups so that there is someone who has played AA before in each one, might help with rule explanation and catching any cheating or mistakes earlier.
lancehoch wrote:SuicidalSnowman wrote:Another suggestion, perhaps you should set the groups so that there is someone who has played AA before in each one, might help with rule explanation and catching any cheating or mistakes earlier.
That might stack the odds though. I think it would be more fair to the people who have never used the setting, if the groups are random.
yeti_c wrote:You cheeky little scamp - you made the Tourney thread without prior warning!!
Glad I made it in in time!
C.
yeti_c wrote:lancehoch wrote:endar1077 wrote:Question: (and maybe this could be found in the attached thread, but I'm lazy and this is probably something everyone needs to hear anyway) How do bombardments work? Can a territory bombard more than once?
If not - I'll need to change maps - I think there's a good chance the game would be unfinishable in that case.
Well...yes, but that map might not work. Since you cannot bombard from a territory you just captured then the nukes would be useless and then you could get stuck in an endless game.
This is a very interesting point... perhaps "Killer Neutrals" should behave differently in Adjacent Attacks?
i.e. Any Killer Neutral territory is allowed to be attacked from in the same turn that it was conquered...
Will post this in the thread.
C.
Ditocoaf wrote:Actually, I'm starting to like the restricted maps option. We're already not allowed to play certain maps if we're doing 8-player... Why not have certain maps be unplayable with AA? This way, we don't have to compromise the integrity and simplicity of the rule. Just have it behave like 7-players does if you try to play feudal.
yeti_c wrote:Ditocoaf wrote:Actually, I'm starting to like the restricted maps option. We're already not allowed to play certain maps if we're doing 8-player... Why not have certain maps be unplayable with AA? This way, we don't have to compromise the integrity and simplicity of the rule. Just have it behave like 7-players does if you try to play feudal.
I severly think - "not having a solution" - limits the chance of this option being implemented.
C.
yeti_c wrote:Ditocoaf wrote:Actually, I'm starting to like the restricted maps option. We're already not allowed to play certain maps if we're doing 8-player... Why not have certain maps be unplayable with AA? This way, we don't have to compromise the integrity and simplicity of the rule. Just have it behave like 7-players does if you try to play feudal.
I severly think - "not having a solution" - limits the chance of this option being implemented.
C.
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