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Ramned wrote:In the new system, maxatstuy, who has 5,100 pts, would not gain any points from playing any opponent under the score of 2,000.
Thus, we see from this stat that the scoreboard would condense. The ranking system would have to condense proportionally (i.e. a colonel and major are 200 pts apart, but still hard to get there as you win / lose less).
This proposed formula is a BIG change! Is it worth it?
e_i_pi wrote:Ramned wrote:In the new system, maxatstuy, who has 5,100 pts, would not gain any points from playing any opponent under the score of 2,000.
Thus, we see from this stat that the scoreboard would condense. The ranking system would have to condense proportionally (i.e. a colonel and major are 200 pts apart, but still hard to get there as you win / lose less).
This proposed formula is a BIG change! Is it worth it?
If we're talking about changes, then changing sites is most likely the easiest and best solution
Ramned wrote:This proposed formula is a BIG change! Is it worth it?
FabledIntegral wrote:This screws over people who play in games with 4+ people and public games. Now if you are higher than 3500 and want a public game - and some crap players join in 4/8 slots say, 2 majors join in another two slots, and then lastly a colonel joins, are you telling me if the general wins the game he's going to get like 15 points total? Hardly.
I like the idea however of the expected wins, and your constants could be adjusted, but I feel if some new scoring system like this was implemented it would HAVE to be implemented alongside a system that let you set a point range for people to join. Aka if I hosted a game, only players with 2000+ points could join. Of course ceiling caps would exist, you could use something like "only players between 1200 and 2000 can join," etc. Or even have preset point ranges, so it would be "1-1999, 2000-2999, 3000+" limits, where you could checkmark whichever you want, even all 3 if you really wanted it so it would be the same as now (or don't check any of them).
This belongs and suggs btw.
FarangDemon wrote:FabledIntegral wrote:This screws over people who play in games with 4+ people and public games. Now if you are higher than 3500 and want a public game - and some crap players join in 4/8 slots say, 2 majors join in another two slots, and then lastly a colonel joins, are you telling me if the general wins the game he's going to get like 15 points total? Hardly.
I like the idea however of the expected wins, and your constants could be adjusted, but I feel if some new scoring system like this was implemented it would HAVE to be implemented alongside a system that let you set a point range for people to join. Aka if I hosted a game, only players with 2000+ points could join. Of course ceiling caps would exist, you could use something like "only players between 1200 and 2000 can join," etc. Or even have preset point ranges, so it would be "1-1999, 2000-2999, 3000+" limits, where you could checkmark whichever you want, even all 3 if you really wanted it so it would be the same as now (or don't check any of them).
This belongs and suggs btw.
Good points. A point range specification would be necessary because if anybody plays a player more than 200 points below their score, they get gouged by the expected win probability as you said. So if you can prevent anyone from joining who is more than 100 points below you, the greatest extent to which you can be gouged is winning 6 to losing 10.
To do this, games would automatically be set to be 1800 point games or 1900 point games or 2000 point games, whatever the greatest multiple of 100 below them is. Nobody below the point value would be permitted to join because they would be able to win too much and lose too little while being just slightly lower skilled. Also give players the option to let themselves be point gouged by creating lower point games than they actually are, just so the same freedoms are maintained.
FabledIntegral wrote:
If you had to play players within 200 points - 8 player speed games would be nonexistant. Especially when the main group in such games compose of majors, colonels, brigs, and generals. At the very least it would be within 1000 points, not 200. You going to tell me with what you propose, certain generals shouldn't even play each other?
FarangDemon wrote:FabledIntegral wrote:
If you had to play players within 200 points - 8 player speed games would be nonexistant. Especially when the main group in such games compose of majors, colonels, brigs, and generals. At the very least it would be within 1000 points, not 200. You going to tell me with what you propose, certain generals shouldn't even play each other?
That would be bad, but it wouldn't happen.
Assuming scores are distributed uniformly from 1-6000, each century contains 1/60 of all players. 1/60 of all CCers corresponds to the guys with scores between 2385 and 5902. In the proposed system these guys would be between 5900 and 6000. So the conqueror would be able to play a guy with a current score 2385 and still get 6 points for winning or -10 for losing, meaning he'd have to win 62% of the time to break even against him.
I have no idea how uniform the distribution would actually be though.
FabledIntegral wrote:
First of all - scores are never uniformally distributed, they would be in a bell curve. If you'd taken statistics you'd know that. And CC atm is what I would consider most likely a bell curve. So your initial statistics are off.
fabledintegral wrote:
Second - this would promote farming more than it would hurt. Currently - if you have a rank 6000 play a rank 2385, he'd get something like 8 points for winning and 45 points for losing. That was an estimate. But yeah - you can see the difference. SO how would this help farming...
Ramned wrote:I have realized that primarily due to 4+ player games it would be hard for this to work.
Ramned wrote:Besides, they eliminated farming well enough by....banning it.
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