antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*
Just trying to clarify blockhead, you want to know how many armies were on the territs when?blockhead15 wrote:When I click reload game, I want to know how many armies were on the territs - that's all
cicero wrote:Just trying to clarify blockhead, you want to know how many armies were on the territs when?blockhead15 wrote:When I click reload game, I want to know how many armies were on the territs - that's all
And regarding this "Reload The Game" link (which blakebowling introduced to the discussion) ... where is it? I've visited games - both active and finished and can't see such a link. I guess I'm missing something?
Sun Zeus wrote:I think it would be neat to see our games replayed in flash animation turn by turn. They would be like movies where you could see the colored pieces expand and contract across the maps. It would help players to get what is going on during games. This could be included as a member benefit.
a.sub wrote:tho i cant program i do know how this could be done, it would require a more specific game log, so it would also have to say,
then the progrm could work like this, it reads the logs then displays pictures on the map that you are playing on, so it could start by showing all the starting terrs. then highlighting the player who is playing on the side. then it could show a big arrow from the attaching terr to the defending terr. shows the start and end troop count. then it could show the fortifications as blue arrows from the starting country to the ending country, once again shows starting and ending troop count. repeat for all players, at the end of each round it could show just the map with the terrs as it would have been.
- Failed attacks
- Starting territories for everybody
- How many troops were on each country before and after an attack for all attacks
to do that u need a large RAM, possibly a local cookie. this way it could store
Terr Name, Owned by, Troop count
for all the terrs on a map. then all it would have to do is modify it after is reads a protion of a log
Stored in RAM "Argolis, Player1, 3"
log shows "Player2 assaulted Argolis from Kyklades and failed conquered to from PLayer1 (6v3 --> 3v1)"
Stored in "RAM Argolis, player1, 1"
log shows "Player2 assaulted Argolis from Kyklades and conquered it from Player1 (3v1 --> 1v1)" Note that it shows the attacking country, though won the battle, only had 1 remaining so the RAM/cookie can update
Stored in RAM "Argolis, player2, 1"
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