Playback/Replay/Rewind/Review/History Game Feature

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Re: Replay Button

Postby gordito on Fri Jun 20, 2008 12:36 pm

i can read the log, sure, but think if you could just watch it play out in front of you . . . it would be pretty cool
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Re: Replay Button

Postby jbrettlip on Fri Jun 20, 2008 2:51 pm

Game log doesn't show unsuccessful attacks. Like if yellow had a 9 and it got knocked to a 3. So when people complain about secret alliances and stuff, attempted attacks don't show up.

I like the idea, but it sounds like it would be a huge load on the server.
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Re: Replay Button

Postby antony.trupe on Fri Jun 20, 2008 4:23 pm

It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*
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Re: Replay Button

Postby *manimal on Fri Jun 20, 2008 4:26 pm

antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. ;)
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Re: Log 2.0 and Replays

Postby cicero on Fri Jun 20, 2008 5:21 pm

New suggestion topic "Replay Button" started on 20 June 08 by gordito.
Merged with existing suggestion topic "Log 2.0 and Replays" started on 14 June 08 by Coleman.

"Replay Button" overlaps entirely with the suggestions in "Log 2.0 and Replays".

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Re: Replay Button

Postby yeti_c on Sat Jun 21, 2008 4:12 am

antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*


We already have the "Handy Game History" script - although I am unsure if it still works correctly at present...

However - once Game Log 2.0 comes out - then a full replay system would be available as an add-on script...

Which would be awesome!!

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Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 21, 2008 12:40 pm

yippee
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Number of men in game log after fog of war is lifted

Postby blockhead15 on Wed Sep 24, 2008 9:10 pm

Concise description:
  • Number of men in fog of war

Specifics:
  • Just got done playing a FOW game in Pearl Harbor. When I played my last set, one opponent had 2 territs left. As I frantically searched for him/her, I was not sure I would even have enough to win their cards. When FOW is lifted, is there any way to post the number of armies left if your opponents have say, under 3 Territs.

This will improve the following aspects of the site:
  • Not sure, just for informational purposes only I guess.
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Re: Number of men in game log after fog of war is lifted

Postby blakebowling on Thu Sep 25, 2008 12:44 am

I'm not sure what you're asking..

Do you want to have the number of units at a previous time? Or to see what the map looks like at the end of the game (click "Reload the Game")
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Re: Number of men in game log after fog of war is lifted

Postby blockhead15 on Thu Sep 25, 2008 6:32 am

When I click reload game, I want to know how many armies were on the territs - that's all
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Re: Number of men in game log after fog of war is lifted

Postby blakebowling on Thu Sep 25, 2008 10:14 pm

The number of armies on each territory changes each turn (at least on some territories it does)

You may, however, be interested in Game Replay
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Re: Number of men in game log after fog of war is lifted

Postby cicero on Fri Sep 26, 2008 1:30 am

blockhead15 wrote:When I click reload game, I want to know how many armies were on the territs - that's all
Just trying to clarify blockhead, you want to know how many armies were on the territs when?

And regarding this "Reload The Game" link (which blakebowling introduced to the discussion) ... where is it? I've visited games - both active and finished and can't see such a link. I guess I'm missing something?
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Re: Number of men in game log after fog of war is lifted

Postby yeti_c on Fri Sep 26, 2008 10:54 am

cicero wrote:
blockhead15 wrote:When I click reload game, I want to know how many armies were on the territs - that's all
Just trying to clarify blockhead, you want to know how many armies were on the territs when?

And regarding this "Reload The Game" link (which blakebowling introduced to the discussion) ... where is it? I've visited games - both active and finished and can't see such a link. I guess I'm missing something?


You get this link immediately after the game has finished - it refreshes the log to show you all the attacks that happened...

Once you leave that game - you won't ever get the ?'d logs again.

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Re: Number of men in game log after fog of war is lifted

Postby blockhead15 on Fri Sep 26, 2008 10:58 am

thanks blake - that looks like exactly what i asked for
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Re: replay after game has ended

Postby bigreuben on Fri Oct 03, 2008 10:42 am

I think it's most important for the games that had fog on, after the game is over and the fog is on the log it's still a long way to fully understand what went on and how... this especially hard on leaving a rating because you don't know if the player played smart or stupid...
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Flash Animated Game replays.

Postby Sun Zeus on Sat Jan 03, 2009 12:09 pm

I think it would be neat to see our games replayed in flash animation turn by turn. They would be like movies where you could see the colored pieces expand and contract across the maps. It would help players to get what is going on during games. This could be included as a member benefit. :idea: :?:
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Re: Flash Animated Game replays.

Postby ManBungalow on Sun Jan 04, 2009 12:31 pm

Sun Zeus wrote:I think it would be neat to see our games replayed in flash animation turn by turn. They would be like movies where you could see the colored pieces expand and contract across the maps. It would help players to get what is going on during games. This could be included as a member benefit. :idea: :?:

It's be easy enough to make an add-on that does that...

I don't know that this should be a member benefit because it would give Premiums a huge benefit over Freemiums in foggy games (unless you could only watch the replay when the game has finished)...

It's a nice idea; maybe it should go in Suggs and Bugs ?
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Re: Flash Animated Game replays.

Postby gimil on Sun Jan 04, 2009 2:19 pm

Definetly not the right forum. Moving to suggs & bugs.

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Re: Flash Animated Game replays.

Postby cspare on Sun Jan 04, 2009 3:43 pm

Im pretty sure i've seen 2 scripts/plugins that did such thing. Can't remember where, but i'm sure there is a linke somewhere on the forum. It wasn't all that good though, because they only showed what player owned what territory at a given moment. The amount of troops cannot be displayed because the logs don't have that kind of information (yet).

edit: think it was this one. Seems like it's broken though.
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Re: Flash Animated Game replays.

Postby cicero on Mon Jan 05, 2009 1:41 pm

Duplicate suggestion ...

... searching now for the last thread this was raised in ...

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Playback video for games

Postby cpurcell on Mon Feb 02, 2009 1:30 pm

Concise description:
  • A playback video for each game.

Specifics:
  • Similar to the stat showing at the end of each game of Risk II, you could drag the slide bar, or hit a play button, and it would show you the entire game in a few seconds without FOW.

This will improve the following aspects of the site:
  • It would enable players to view finished games as they happened without trying to decipher the game log.
  • You would be able to see how many troops players had throughout the game since with the game log, you can't tell.

I have absolutely no idea how to create anything on a computer, and I can't wrap my head around how you guys make such awesome plug ins and addons. I just think that this would be an awesome thing to have, but don't know how practical it is.
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Re: Playback video for games

Postby Jeff Hardy on Mon Feb 02, 2009 1:55 pm

i like this idea very much and hope it isnt too hard to do
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Re: Playback video for games

Postby cpurcell on Fri Feb 06, 2009 3:17 pm

Nobody else thinks that this would be a cool addition?
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Re: Playback video for games

Postby a.sub on Fri Feb 06, 2009 3:36 pm

tho i cant program i do know how this could be done, it would require a more specific game log, so it would also have to say,
  • Failed attacks
  • Starting territories for everybody
  • How many troops were on each country before and after an attack for all attacks
then the progrm could work like this, it reads the logs then displays pictures on the map that you are playing on, so it could start by showing all the starting terrs. then highlighting the player who is playing on the side. then it could show a big arrow from the attaching terr to the defending terr. shows the start and end troop count. then it could show the fortifications as blue arrows from the starting country to the ending country, once again shows starting and ending troop count. repeat for all players, at the end of each round it could show just the map with the terrs as it would have been.

to do that u need a large RAM, possibly a local cookie. this way it could store
Terr Name, Owned by, Troop count
for all the terrs on a map. then all it would have to do is modify it after is reads a protion of a log
Stored in RAM "Argolis, Player1, 3"
log shows "Player2 assaulted Argolis from Kyklades and failed conquered to from PLayer1 (6v3 --> 3v1)"
Stored in "RAM Argolis, player1, 1"
log shows "Player2 assaulted Argolis from Kyklades and conquered it from Player1 (3v1 --> 1v1)" Note that it shows the attacking country, though won the battle, only had 1 remaining so the RAM/cookie can update
Stored in RAM "Argolis, player2, 1"
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Re: Playback video for games

Postby cpurcell on Sat Feb 07, 2009 10:39 am

a.sub wrote:tho i cant program i do know how this could be done, it would require a more specific game log, so it would also have to say,
  • Failed attacks
  • Starting territories for everybody
  • How many troops were on each country before and after an attack for all attacks
then the progrm could work like this, it reads the logs then displays pictures on the map that you are playing on, so it could start by showing all the starting terrs. then highlighting the player who is playing on the side. then it could show a big arrow from the attaching terr to the defending terr. shows the start and end troop count. then it could show the fortifications as blue arrows from the starting country to the ending country, once again shows starting and ending troop count. repeat for all players, at the end of each round it could show just the map with the terrs as it would have been.

to do that u need a large RAM, possibly a local cookie. this way it could store
Terr Name, Owned by, Troop count
for all the terrs on a map. then all it would have to do is modify it after is reads a protion of a log
Stored in RAM "Argolis, Player1, 3"
log shows "Player2 assaulted Argolis from Kyklades and failed conquered to from PLayer1 (6v3 --> 3v1)"
Stored in "RAM Argolis, player1, 1"
log shows "Player2 assaulted Argolis from Kyklades and conquered it from Player1 (3v1 --> 1v1)" Note that it shows the attacking country, though won the battle, only had 1 remaining so the RAM/cookie can update
Stored in RAM "Argolis, player2, 1"



I have absolutely no idea what you just said :lol:, but hopefully a programmer out there does :)
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