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Chuuuuck wrote:Can we make a team specific password while leaving team 2 open to the public? That would help out a lot. Many players like to play with their friends but sometimes it is impossible for 3 or 4 players to get online at the same time to set up games. I know people when use this for lopsided games but that already happens anyway. This would help out greatly with being able to play with your friends and not having to ask people nicely to get off of your team. It doesn't seem like too many people could/would be against this because the end goal that people would use this for already happen today, it just happens with a lot more headache. This would make it easier for a lot of us, including me.
Me-Da-MiNoRiTY wrote:Techniqually you suggested this first, but with mine http://www.conquerclub.com/forum/viewtopic.php?f=4&t=69061 helped improve it?
FireStar wrote:Chuuuuck wrote:Can we make a team specific password while leaving team 2 open to the public? That would help out a lot. Many players like to play with their friends but sometimes it is impossible for 3 or 4 players to get online at the same time to set up games. I know people when use this for lopsided games but that already happens anyway. This would help out greatly with being able to play with your friends and not having to ask people nicely to get off of your team. It doesn't seem like too many people could/would be against this because the end goal that people would use this for already happen today, it just happens with a lot more headache. This would make it easier for a lot of us, including me.
I second that... though the update is uber amazing
ty guys
lackattack wrote:Some sort of reserved spot or private->public conversion solution will come in the future
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
lackattack wrote:Some sort of reserved spot or private->public conversion solution will come in the future
Twill wrote:Fixed with a new code: [TOT] (It stands for Tournament Organizer Teams...creative naming here at CC )
Twill
AndrewB wrote:Twill wrote:Fixed with a new code: [TOT] (It stands for Tournament Organizer Teams...creative naming here at CC )
Twill
Thanks a ton, the greatest update ever! Away easier to run the team tournaments now!
I have one small suggestion.
Lets say we have a 6 players double game. And Player 3 and Player 4 are joined for the team 2 using auto-links. Now another player comes in and tries to join for the team 2 using the auto-link.
Current behavior:
System will place him in the next available spot (player 5 spot in my example)
Expected behavior:
System should display an error, saying that team 2 is completed and you cannot join team 2; select another team to join.
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