Moderator: Community Team
cramill wrote:lackattack wrote:=================================================================================
Logging end of turn
Now you can always know exactly when a player clicked End Reinforcement in a no spoils game. The game log will now display either X ended the turn or X ended the turn and got spoils as the case may be. This should be particularly handy in shedding some light on confusing situations in freestyle games.
=================================================================================
Does this in any way get rid of the double turn exploit in Freestyle games? Or is this a step in getting rid of it?
AndyDufresne wrote:The Freestyle concern is a whole different issue, and it may be something we can address in one of the next updates down the line.
--Andy
Mr_Adams wrote:much appreciated.
BTW, did you guys know there is a max # of smilies in a message? You can only put 40!
^^^^^^^^^ That's # 39, so here's 40
chipv wrote:Hang tight. Something is coming soon (meaning days) and worth waiting for.
wcaclimbing wrote:chipv wrote:Hang tight. Something is coming soon (meaning days) and worth waiting for.
Is this the big update worth waiting for?
Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.
How big is this issue? Does anyone have stats?
lancehoch wrote:Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.
How big is this issue? Does anyone have stats?
New stat: multis who post in announcement threads about multis get Busted 100% of the time.
lancehoch wrote:Mirkog wrote:I'm still relatively new, only joined this year, but I've heard a bunch about multi-accounts. I often see the same players in multiple games, but I just figure it's the way they're signing up to a game (in batches), or co-ordinate with friends. I keep hovering around 30% wins & wonder how much I'm limited by truly unauthorized multi's.
How big is this issue? Does anyone have stats?
New stat: multis who post in announcement threads about multis get Busted 100% of the time.
king sam wrote:I imagine a lot more posts like that will surface as the rest of CC sees the other side to this New Rule.
I posted about the disadvantages this can/will bring earlier in this thread and the answer I got in return is the same one that was used for letting multi's and cheats continue in their Active & Awaiting Games.
And that is "The overall result of those effected negatively by this rule is minor in the big scheme of things"
In my opinion it seems like one vice was traded for another, no real answer has been made that can make it fair to all, and if you are the unfortunate one on the side where your effected unjustly then your a sacrificial lamb.
But back on point I predict as more and more users see the 2 headed beast this rule really is you will get a revolt on it, just like it was when multi's & cheats could finish their games. I in this time have also noticed a huge, and I mean HUGE amount of claims in the C&A forum sprout up. Way more then normal, and my hypothesis to that is more and more meaningless accusations will feel that forum in hopes that a user that is about to lose a game can make a desperate attempt to catch another in a web of tangles and have them kicked out for breaking the rules...
KS
ben79 wrote:why can't they just cancel the game, sounds easy to my ears ... i'm Linksniper's teamate !
Linksniper wrote:I'm not a regular poster, but after opening a ticket about a problem with this new update, I figured I'd check here. I found the nasty side effect to this new "fix"
Me and my teammate are about to lose to a player that missed about 10% of his turns. For reference look at this game;
5085476
We were, embarassingly enough, having more problems with these guys than we should have had. Blue in this game joins every doubles game he can find and missed turns constantly. Today, yellow got kicked out for cheating, and blue inherited all his territories. He now has 21 army bonus on the canadian map because he just inherited, and was able to complete all these nice new territory bonuses. Plus, he just missed a turn, so he gets 21 armies for a turn previously that his teammate was still here for!
He would have had 4 armies, with 4 armies deferred, but now he gets 21 armies with 21 armies deferred.
I'm confident that we would have won this game, since blue would have most likely missed more turns, but now yellow gets kicked for being a cheater and me and my team gets nailed for it? We'll lost our shirts in points on this game, and this is a fix that's going to stay?
Linksniper wrote:Why don't they just let the legitimate player have the option of playing both hands? Sure it'd be more work for the legitimate player, but it'd be fair to all.
The code would be something of a problem, but this site is full of genius's I reckon, so someone could code it.
Return to Announcement Archives
Users browsing this forum: No registered users