You put forward a good argument Scott. I'm not saying "This is how it should be", merely proposing a solution to a number of complexities that will be faced by both the League officials and the clan organisers and stating the merits therein.
Believe it or not but there are players on this site that get no enjoyment out of certain maps, and to force them to join not knowing if one of those maps will be selected will certainly discourage them from participating in future leagues
No one is forcing anyone to join anything. If someone's confidence is going to be shaken by having to join a team on a random map then that is more a failing of the individual than the system.
Where's the enjoyment of playing say Doodle triples every week? ( I know that map isn't part of the map selection, other maps like Waterloo could be a Doodle to someone else. )
The likelihood of getting a map that one doesn't like is pretty slim, unless the player happens to not like >50% of the maps on the site, in which case maybe this will open his or her eyes to pastures new. "Do I enjoy Waterloo?" Not really, not any more, but it's probably good to secure a point for the team. "Would I enjoy Poison Rome more?" Yes, because I've seldom played it. So I think you're equating 'enjoyment' with 'winning', which are two different things entirely.
The strength of a clan is it's diversity-- members specializing in particular game styles and settings. Clans should be able to utilize those skills and not be punished by it
Any player worth his salt would know that the settings (e.g. esc/adj/fog) are far more relevant to his success than choice of map - a privilege that won't be denied the home team. The strength of a clan may also be measured by its adaptability on neutral ground, as with most battles, rather than having four of five players dominate proceedings on a limited selection of maps. This is true 'diversity', as you chose to mention it. I went 26-5 in last season's CLA, due to the most part in being able to select my ideal settings. This is hardly representative of a clan, but more of an individual who specializes in a particular field. I don't think it's right, simple as that.
What makes it right for one league to dictate how to best represent a clan-- by saying that everyone should excel at all maps ? Certainly not my definition of one.
By this same argument can't it be said that the League
is dictating - by way of map constraints - how clans may be represented? By opting for random maps (in the rules) it becomes an imposition rather than a restriction, which is a far better governor as far as regulations go.
Regards
