talonz wrote:New to this site, happy to find it! However, I was shocked in my first game when someone turned in the first set of the game in a flat rate set for 10 armies! At another site, flat rate is just that, flat. 4 armies per set, no variation.
The 4/6/8/10 setup currently in use for flat rate is more of a wildcard rate. I would label it that and put in a true flat rate option. (static non-variable 4/set)
Even better, have the flat rate be set by the game starter to whatever number they like.
I really dont care for escalating nor the wild set option, but I do like getting cards.
TeeGee wrote:could be an interesting variation
maybe keep the current flat rate and introduce a new "static" rate?
mach wrote:How about letting the creator choose the value of the set of cards? Then it could be adjust according to the map and personal preference
PrayingTigre wrote:What if the flat rate increases as turns progress. For example, assume that from turns 1-6, all sets are worth 6 troops. Perhaps turns 7-12, all sets could be worth 10. Turns 13-18, all sets worth 14... etc.
You can always keep the red vs. blue vs. green vs. mixed differences.
General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
Beckytheblondie wrote:General Mayhem wrote:Hang on. So whats the point in having cards then? If theyre all the damn same value. Just dont use em!
We have ourselves a winner. *Ding Ding Ding*. Densest bloke on the site...
ManBungalow wrote:If you don't like the cards the way they are, don't use them as a game setting.
Just check this box when you create/find a game:
"No Spoils Checked"
jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>
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