- A system for cashing in spoils, based upon Poker hands, that allows anyone with any spoils to gain troops, but allows those who save up or spend tactically to gain more troops than quick spenders.
Specifics:
- Whenever a player has even one spoil, he or she may cash it in for its value. The total troop value of all the spoils cashed at a single time are combined to the greatest effect.
- The combination are:
- Single - A single spoil cashed.
- Pair - Two spoils of the same color cashed at the same time.
- Three-of-a-Kind - Three spoils of the same color cashed at the same time.
- Four-of-a-Kind - Four spoils of the same color.
- Flush - Five spoils of the same color cashed at the same time.
- Run - A set of one red, one green and one blue spoil cashed at the same time.
- Two Pair - Two Pairs of spoils of the same color cashed at the same time. (i.e. Two green spoils and two red spoils)
- Full House - A Pair and a Three-of-a-Kind cashed in at the same time. (i.e. Two red spoils and three blue spoils)
- Each spoil cashed can only be utilized in one of the above sets, with the site awarding the greatest amount possible. (i.e. A player cashing in one red, two blue and two green would receive 12 troops (Two Pair + Single) instead of 7 troops (Run + Single + Single).) (Percentage-Based)
- There are two main ideas as to how rewards should go. For the sake of discussion, here are the chances of attaining each hand, by hand size:
- Code: Select all
Set \ Spoils 1 2 3 4 5 AVE
Single 100% 100% 100% 100% 100% 100.0%
Pair 0% 33% 78% 100% 100% 62.2%
Run 0% 0% 22% 44% 62% 25.6%
3 o'Kind 0% 0% 12% 27% 63% 20.4%
2 Pairs 0% 0% 0% 22% 62% 16.8%
4 o'Kind 0% 0% 0% 4% 33% 7.4%
Full House 0% 0% 0% 0% 25% 5.0%
Flush 0% 0% 0% 0% 1% 0.2%
For comparison, here are the chances and Troops per Spoil (T/S) of Flat Rate sets:- Code: Select all
Set \ Spoils 1 2 3 4 5 AVE T/S
Red 0% 0% 4% 11% 21% 7.2% 1.33
Green 0% 0% 4% 11% 21% 7.2% 2.00
Blue 0% 0% 4% 11% 21% 7.2% 2.67
Mixed 0% 0% 22% 44% 62% 25.6% 3.33
- Potential Cashing Methods
- True Poker: Rewards are arranged in the order of hands as per the rules of Poker. With these rules, it may or may not make sense to allow a Single. As such, a possible layout of set bonuses and T/S is (in ascending order of Poker hands):
- Code: Select all
Set \ Spoils 1 2 3 4 5 AVE Worth T/S
Single 100% 100% 100% 100% 100% 100.0% 1 1.00
Pair 0% 33% 78% 100% 100% 62.2% 3 1.50
2 Pairs 0% 0% 0% 22% 62% 16.8% 7 1.75
3 o'Kind 0% 0% 12% 27% 63% 20.4% 8 2.67
Run 0% 0% 22% 44% 62% 25.6% 9 3.00
Flush 0% 0% 0% 0% 1% 0.2% 14 3.50
Full House 0% 0% 0% 0% 25% 5.0% 18 3.60
4 o'Kind 0% 0% 0% 4% 33% 7.4% 20 5.00
There are some obvious flaws, including the spoils system not matching up to the card system of Poker and thus giving bonuses not proportional to the chance of that hand. i.e. In order to make a Full House worth more than a Flush, the T/S and total Bonus need to be higher, despite the Full House being ten times more likely to be obtained. A 4-of-a-Kind, the hardest Poker hand attainable with the spoils system, would be worth over 40% more troops despite being over 30 times more likely to be attained. - Percentage-Based: Rewards are arranged in the order of likeliness of attaining them. As such, a possible layout of set bonuses and T/S is (in ascending order of rarity):
- Code: Select all
Set \ Spoils 1 2 3 4 5 AVE Worth T/S
Single 100% 100% 100% 100% 100% 100.0% 1 1.00
Pair 0% 33% 78% 100% 100% 62.2% 3 1.50
Run 0% 0% 22% 44% 62% 25.6% 5 1.67
3 o'Kind 0% 0% 12% 27% 63% 20.4% 6 2.00
2 Pairs 0% 0% 0% 22% 62% 16.8% 9 2.25
4 o'Kind 0% 0% 0% 4% 33% 7.4% 11 2.75
Full House 0% 0% 0% 0% 25% 5.0% 16 3.20
Flush 0% 0% 0% 0% 1% 0.2% 20 4.00
For the purposes of the game, this seems the most fair system.
- True Poker: Rewards are arranged in the order of hands as per the rules of Poker. With these rules, it may or may not make sense to allow a Single. As such, a possible layout of set bonuses and T/S is (in ascending order of Poker hands):
This will improve the following aspects of the site:
- Players are no longer occasionally stuck with an uncashable hand until they reach five, thus always giving them the option of bolstering their forces now or saving up for the better reward. Now, a hand of two reds and two blues can be used for a handful of troops instead of waiting for that next spoil. That turn waiting could mean the end of the player.
- Forces a new tactical decision upon players. i.e. A player sitting on four red spoils can keep cashing his fifth non-red spoil until he gets a Flush.
- Players who defeat another player and gain his or her spoils could potentially face a great many options with the spoils they gain. With the correct combination of nine spoils, a possible maximum of (41 via True Poker or 36 via Percentage-Based) troops could be gained.
- Desperate players on the brink of defeat can spend their spoils in an attempt at a final push and to deny their opponent the spoils. Surprise defeats become more useful for gaining enemy spoils.
current as of: 2010.05.10.15.38 CST