Moderator: Cartographers
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Not at all jeff. no belittling from my end. Only testifying to the benefit of the illustrated sugg.jefjef wrote:Some of us are idea people. Some of my suggs have been incorporated into this map. The 13 colonies map. Fractured America map. Stalingrad.
Why do you feel it necc to attempt to belittle some peoples contributions?
This map began as an idea. So did the USA.
All I am saying is maybe it's time for us to step back and let RBO cross the finish line.
BYE.
MrBenn wrote:These comments might have been more welcome at any point during the past couple of months when the map was still in the graphics workshop.
In the forge, the focus is on getting the map working (ie XML), and for fixing any tiny little niggles that will have an impact on gameplay (eg understanding territory connections etc.)
MR B, My suggs are NOT sweeping changes. They only go to the coordinates of names and numbers. Any other embellishments were only done as a side note, and were NOT seriously being suggested. If you take the time to read this thread and follow along with the conversation, you will find that I clearly stated as much. My illustrated sugg. is only to show name and army placements.MrBenn wrote:porkenbeans, once again you come late to the forge party suggesting sweeping visual changes to a map. As I stated in the 13 colonies map the other day:
http://www.conquerclub.com/forum/viewtopic.php?f=64&t=78339&start=450#p2420324MrBenn wrote:These comments might have been more welcome at any point during the past couple of months when the map was still in the graphics workshop.
In the forge, the focus is on getting the map working (ie XML), and for fixing any tiny little niggles that will have an impact on gameplay (eg understanding territory connections etc.)
porkenbeans wrote:MR B, My suggs are NOT sweeping changes. They only go to the coordinates of names and numbers. Any other embellishments were only done as a side note, and were NOT seriously being suggested. If you take the time to read this thread and follow along with the conversation, you will find that I clearly stated as much. My illustrated sugg. is only to show name and army placements.MrBenn wrote:porkenbeans, once again you come late to the forge party suggesting sweeping visual changes to a map. As I stated in the 13 colonies map the other day:
http://www.conquerclub.com/forum/viewtopic.php?f=64&t=78339&start=450#p2420324MrBenn wrote:These comments might have been more welcome at any point during the past couple of months when the map was still in the graphics workshop.
In the forge, the focus is on getting the map working (ie XML), and for fixing any tiny little niggles that will have an impact on gameplay (eg understanding territory connections etc.)
Yes, because of placement issues with names and numbers.ender516 wrote:porkenbeans wrote:MR B, My suggs are NOT sweeping changes. They only go to the coordinates of names and numbers. Any other embellishments were only done as a side note, and were NOT seriously being suggested. If you take the time to read this thread and follow along with the conversation, you will find that I clearly stated as much. My illustrated sugg. is only to show name and army placements.MrBenn wrote:porkenbeans, once again you come late to the forge party suggesting sweeping visual changes to a map. As I stated in the 13 colonies map the other day:
http://www.conquerclub.com/forum/viewtopic.php?f=64&t=78339&start=450#p2420324MrBenn wrote:These comments might have been more welcome at any point during the past couple of months when the map was still in the graphics workshop.
In the forge, the focus is on getting the map working (ie XML), and for fixing any tiny little niggles that will have an impact on gameplay (eg understanding territory connections etc.)
To be fair, you did also suggest changing the outlines of some of the islands.
Sorry about the blinking ship. I thought it would be OK if I explained that it was NOT a part of my main suggestion, and that the post was to address the coords.MrBenn wrote:There are ways of suggesting changes without coming across as annoying. There is some merit in the suggestion to move some army coordinates, but this was lost due to the distraction of the blinking massive ship.
If you're making a serious suggestion, it's always better to leave it as a serious suggestion than accompanying it with tomfoolery.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Yes I know this is map for a game, but, maybe you are forgetting that this is not a map. this is a game that uses a map. If I were to open an atlas to a random page, I will find a map that has its composition dictated by the layout of the land. the trick is, taking that map and producing a game, and, is just what this IS all about. With embellishments and/or alterations, a map can be made into a playable game. What many people do not quite understand is, the map can be altered here and there on its way to being transformed into a game. The playability and artistic composition is what you are trying to incorporate.natty_dread wrote:One thing you kinda forget here pork...
This is not a painting, this is a map, and a map which is used for gameplay. Thus, artistic concepts need to be second place in priority, right after playability/legibility/clarity.
I think if the junk was accentuated by any means, it would take away from the simplistic japanese style of the map, but also from the clarity and legibility of the map.
The map is pretty much ready for beta as it is now. I don't see anything that should be changed, just let me play the map already!
Yes, as I said, I had to search hard to find anything that could possibly be improved. I have followed this project from the start. I have seen it come through a long process of improvement. It surely has come a long way, and I too am happy with it. We can all keep tweaking this thing till the end of time, or we can roll it out as is.natty_dread wrote:Yes, there is a balance between playability and artistic composition. But if they need to be put in a scale, the scale will always tip for playability.
However, I do get your point. The junk kinda fades to the background. Adding just a bit more contrast between the junk and the background would not be bad. But it's not a major issue, and quite frankly the map could just as well enter beta as it is now.
You should scroll back, You will find that I HAVE been contributing to the development of this map from the beginning. Also if you were to read my last sugg with a little more thought, you will clearly understand, that I am only playing the devils advocate, and just trying to point out the weaker aspects of this map. I have pointed out that IMO this map is very strong, and I really had to look hard to find what I believe are its weakest points. IH, I am a graphics guy, and I am sure that you are aware that most, if not all of my posts, are about graphics. At this stage, I believe that it IS appropriate to comment about any final tweaks.Industrial Helix wrote:I say quit messing with the graphics... these comments would be more appropriate during the near half year this map was in the graphics workshop.
Secondly, this map is about Japan, not the boat.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
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